Ok, so I'm an idiot, I'll admit it. I cannot get this add-on to work. Installed easily (rather idiot-proof). Then added it to the XR5 cargo pay thru the payload manager. Selected the platform in the F3 and made sure the hud was turned on. Nada. No messages, no keyboard controls. Anyone...
Bingo! I found the problem and I'll post here what it was incase anyone in the future comes across the same issue. I have a default scenario that contains all my add-on vessels either in orbit or on a planet. I load that up then use the editor to remove any add-ons I'm not going to use for...
Aloha everyone. This just cropped up in my orbiter yesterday and I cannot chase down the problem. The default orbit MFD is showing G -1.# for the gravity influence rating. It still switches between red and green just gives no value. I've bit the bullet and tried a fresh install to no avail...
Very nice add-on. It's now my preferred method to get my XR2 into orbit. :-) Something I've noticed tho and I was wondering if anyone else was experiencing this. Between 120k-140k the rocket starts shifting right to left like it's try to track a heading but not able to hold it. I can hear...
Aloha fellow orbinauts. I was hoping someone can give me a hand with a question. I have several modules that I use ALL the time (transx, BTC, etc) and some I don't use so often. It seems that Orbiter loads them up in the MFDs based on the filename and not based on the order they are listed in...
Took your suggestion. It seems to be the Vistaboost module causing the crash. All good now. Now just need to work on getting transx to find the planets. ;)
Yup. That's the prob. Real bummer. Any plans to update for the D3D9Client? I guess I can toy with this add-on without the D3D9 but D3D9 runs smoother on my system. Thanx for the help!
-Rick