Recent content by Scarecrovv

  1. Scarecrovv

    OHM SA-23 Starfury

    Ah, I see. Thank you. ---------- Post added at 01:19 PM ---------- Previous post was at 10:23 AM ---------- Got it. There was no underscore between Attitude and Thrust. It handles quite well now. I've got main thrust as 1e6 and attitude thrust as 500000 It could probably do with tweaking (I...
  2. Scarecrovv

    OHM SA-23 Starfury

    Can someone explain the 'e' thing to me in the variable. What does it mean? What do 14e4 translate as in normal terms? Crow
  3. Scarecrovv

    OHM SA-23 Starfury

    I tried that, but it doesn't seem to make any difference :( Crow
  4. Scarecrovv

    OHM SA-23 Starfury

    Cheers, Heilor Yeah, I'm a model/texture artist and programming is just alien gobbledigook to me. The ini file and SCN files that come with the Starfury are cludged together from bits (mainly the DG, I think) and I don't understand half of it. The camera was set up to show off the model, really...
  5. Scarecrovv

    OHM SA-23 Starfury

    Droooooooool........ :D Crow
  6. Scarecrovv

    OHM SA-23 Starfury

    That's a very good point. Sorry. I use Rar so frequently, I thought nothing of it. If I can, when I've got five minutes, I'll update the file as a ZIP instead of Rar. Crow
  7. Scarecrovv

    SA-23 Starfury 2011-02-27

    Mitchell-Hyundine SA-23 Aurora class 'StarFury' for Orbiter This rar file includes A blank 'Fury so you can make your own skin and also four of the more popular colour schemes from the show: Black Omega Presidential Escort Commander Ivanova Commander Sheridan.
  8. Scarecrovv

    Question Can textures be assigned or swapped in the ini, scn or cfg files?

    Blast! Thanks, Loru. Sadly I'm an artist, not a programmer so a custom DLL is out of the question. I'll just have to do them as seperate MSH files :( Ah well, they aren't that big, I suppose. Cheers Crow
  9. Scarecrovv

    Question Can textures be assigned or swapped in the ini, scn or cfg files?

    Can textures be assigned or swapped in the ini, scn or cfg files? I've built a spacecraft and I have multiple texture variations for it. At the moment, the only way I can see of using those variations is to make multiple copies of the exact same MSH and change the textures in MeshWizard, which...
  10. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    Thanks for the clip, man. That's excellent. The thrusters are all in place and look remarkably like the ones in the clip - they aren't however as powerful. It doesn't turn anywhere near as fast as that yet! :)
  11. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    Another quick update on the Starfury. Here's the finished model with a base texture in Orbiter. I've figured out the ini file and gotten the thruster glows in place and working. She flies about. Now I need to finish up the base texture and do some specific variations (Ivanova, Sinclair...
  12. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    Wow! That's fantastic! I'll easily be able to do a virtual cockpit with this. That's all I need really. There's no animation on the StarFuries and they can't land and don't dock in the traditional sense - so they're pretty simple. Thanks a lot.
  13. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    I haven't even thought about that yet. (I don't even know what Spacecraft3 is :) ) Whilst this won't be a full scale addon to the magnitude of the Delta Glider or the Ravenstar, I'm hoping to at least have it's thrusters working properly. I really need to know if Orbiter uses LOD models and Mip...
  14. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    Mini Update. Engine base texture done. I've slapped some placeholder markings on the wings too just to see what they look like. Crow
  15. Scarecrovv

    Mitchell-Hyundine SA-23 Aurora class 'StarFury'

    Okay, here's a WiP of the texturing job. The pilot and cockpit are largely done bar some fannying about once I've spent a few hours staring at it. The fuselage and engine have their ambient occlusion maps applied and some quick and dirty panneling. I need to try and balance it all nicely in...
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