Recent content by Slaintemaith

  1. Slaintemaith

    OHM MultiBase-2

    I second this.
  2. Slaintemaith

    Orbiter Beta Crashes upon starting any default scenario.

    Apparently I was not following it very well. That fixed it. I'm up and running now. Toying with Orbiter used to be so easy...
  3. Slaintemaith

    Orbiter Beta Crashes upon starting any default scenario.

    That could be my issue as well. The NASSP 8 site doesn't make it quite as clear.
  4. Slaintemaith

    Orbiter Beta Crashes upon starting any default scenario.

    You're probably right! I'll give that a go. Thanks! ---------- Post added at 02:52 PM ---------- Previous post was at 01:35 PM ---------- Hrm. Nope. But maybe I'm doing this wrong. I cp'd my standard Orbiter 2016 files from the .zip to a directory. I did an SVN checkout in another directory...
  5. Slaintemaith

    Orbiter Beta Crashes upon starting any default scenario.

    Latest/greatest SVN checkout of Orbiter Beta. I'm attempting to follow the steps laid out on the NASSP 8 Installation site. 0) Microsoft VS C++ 2017 Redistributable (x86) Package installed. <Check> 1) Installed Orbiter Beta <Check> It's installed to my D:, but that shouldn't matter, unless it...
  6. Slaintemaith

    Not able to svn the Orbiter Beta

    Yep, that's got it! Thank you! I did try to search for the issue, but that thread didn't come up--just an old one from 2017.
  7. Slaintemaith

    Not able to svn the Orbiter Beta

    I'm attempting to grab the beta from svn://orbiter-forum.com/orbiter It times out. I'd post my orbiter.log, but I don't think that'd help. =)
  8. Slaintemaith

    Software Shuttle Fleet Addon Install with all the trimmings...

    You're confusing present tense with past tense. I wanted a question answered. I really don't care so much anymore. To the point where I'm not even going to bother finishing this sente
  9. Slaintemaith

    Software Shuttle Fleet Addon Install with all the trimmings...

    I too had the entire shuttle fleet working with all those addons. On a different computer. In 2006. Hell, if you can reproduce that, awesome! Zip up the directory and let me download it! Problem solved! On my current machine of 2017, however, and as I don't have a procedure list for what...
  10. Slaintemaith

    Software Shuttle Fleet Addon Install with all the trimmings...

    An Origin Eon 17 SLX with a GeForce GTX 980M. While I don't doubt this in your case, there are issues getting it to run out-of-the-box on my machine, since, without the DX9 client, it drops dead trying to run in my native resolution of 3840x2160. So I have to disagree with you there. I've...
  11. Slaintemaith

    Software Shuttle Fleet Addon Install with all the trimmings...

    I'm using the 2010 version of Orbiter for the shuttle fleet stuff. I found out about the touchdown points with the 2016 version using the Delta Glider IV. Crashes whenever you touch where it thinks the ground is. Yay. You know, I've played with this sim since 2002. I've forgotten too much...
  12. Slaintemaith

    Software Shuttle Fleet Addon Install with all the trimmings...

    Is there a known way to get the old Shuttle Fleet working with any version of Orbiter with all the happy addons, including but not limited to: D3D9 Client AutoFCS (with bases visible in the drop-down box--the best I've managed is a truncated list where I can't see what base is which) Edwards...
  13. Slaintemaith

    Problem Mouse look behaves erratically...

    So it does seem to have an issue with other USB devices. Which seems odd, since I only use the joystick in the controls settings. Is there something one can do to make Orbiter ignore other devices? I seem to recall something about this, but it's been too long.
  14. Slaintemaith

    Problem Mouse look behaves erratically...

    Egads, as a flight sim/gamer guy that's, uh, a LOT of peripherals... I thought orbiter only listened to the USB inputs you told it to? Still, I'll give it a try...
  15. Slaintemaith

    Problem Mouse look behaves erratically...

    So I'm using the latest/greatest 2016 version with the DX9 client. Everything is now finally as I want it (mostly--couple MFD conflicts--whatever) and I'm still plagued by the initial issue I had originally which is: In internal/external views, as soon as you hit the right mouse button to look...
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