So with sufficiently low drag/good L/D ratio then the main problem is cumulative heat buildup? BTW I am trying to base a hard-SF based craft in as much reality as possible here.
By how long might such a craft extend re-entry by descending in this manner?
Using the AerobrakeMFD and Deltaglider or XR2, I've carried out re-entries that took hours and had very low peak heat flux.
I was wondering if anyone could comment on the realism of this. How about a future craft with active cooling to deal with the extended heat soak? Could you really glide in...
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