4thRock is correct .... you only really need one set of crew quarters located in the base to represent all of them. How's the BIG hangar coming along btw ?
Have you considered using only material properties to get the look you're aiming for and then test out everything else and worry about texturing the beast later ?
Many thanks for the O2006P1 option. I just finnished updating my Sulaco so this will be a good test run vessel as it is quite large and has 16 attach points and lots of animations.
:thumbup::cheers:
That would be an awsome fix. :11sign:
I build primarily basic vessel class and SC3 class vessels so they work in both versions.
Ever since my old computer went belly up, I can't run 2010P1 because the pokey machine I'm on now just isn't powerfull enough to handle it, let alone run my old...
Very nice ! When you finish, it may just find a home in my Colonial Marine Corp Fleet.
" Bring the mains up to full power Mr Huddson. I WANT RAMMING SPEED ! "
Kev Shanow ~ Missing, presumed fed.
Actually, I think he stopped making Orbiter add ons because he got tired of all the requests from everyone to do their favorite aircraft. He did great work though.
The first two years Of Blakes-7 were great. after that it was a stinker. Why you ask ? Because Terry Nation was the head writer for the first two years of the show. There's a name Classic Dr-Who fans will remember from the shows golden years.
As an alternitave .....
Build a lunar base.
Put a nuclear waste disposal site on it.
Transfer enough waste so that the many storage piles in close proximity reach crital mass and ignite.
............. wait, it's been done already.:lol:
I wouldn't worry about trying to code Ato-refuel into the module. There are already at least two very good MFDs in OHangar that can transfer fuel between docked vessels.:thumbup:.
Yeah, it does. Gattispilots hangar access has been changed so that Cadets now have access.
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I've been thinking about the Eagle repair bay. All the pics I've seen of it show it with windows on one of the sloped...