Recent content by Veterok

  1. Veterok

    Project D3D11Client Development

    I'm not sure where the heightmaps are, but some highres textures and normal maps are linked in this thread. http://orbiter-forum.com/showthread.php?p=335032&postcount=28
  2. Veterok

    Eccentricity Calculation Problem

    N/A might be a divide by zero, assuming N/A + 1 = 1. I'd check that the denominator is working correctly. I wrote some orbital dynamics stuff for a KSP plugin. I found this page very helpful for working everything out. http://braeunig.us/space/orbmech.htm
  3. Veterok

    Challenge Martian moons tour

    I get the mission failed due to fuel added in scenario editor message as soon as I touch the throttle.
  4. Veterok

    Software SXS Errors in 111105 Beta

    I'm getting a side-by-side configuration error when I run orbiter beta. Dependency walker shows: GPSVC IESHIMS MSVCP80 MSVCR80 as the missing .dlls. I've installed every ms c++ runtime library I could find, which didn't help. Then I downloaded each dll and placed in the the orbiter directory...
  5. Veterok

    News Jeff Bezos finds Apollo 11 F-1 engines on ocean floor

    This is a bit off-topic, but you reminded me of this sketch.
  6. Veterok

    Gaming The Kerbal Space Program - Version 1.2.x

    I got the first part, but now I can't get back to the download page. Poor server is having a rough afternoon.
  7. Veterok

    Question Why so many different graphics clients?

    Normal mapping is a feature not in the stock client, that is supported by all 3 third party clients, but IIRC D3D11 is currently the only one to support Normal Mapping on planets in addition to vessels and bases. It's not really something you can see in a screenshot. This clip has a (fixed) bug...
  8. Veterok

    Project D3D11Client Development

    Is it going to support displacement mapping at the microtexture level?
  9. Veterok

    Project Planetary Textures for D3D11

    Well, I thought I'd post a little info on how I'm going about coloring the IR texture. I'm using ImageMagick command line utilities on a windows machine for all operations. The THEMIS Daytime IR mosaic has a 100mpp resolution, I'm going to use the lower resolution 230mpp (grayscale) visible...
  10. Veterok

    Project Planetary Textures for D3D11

    I converted several of the textures that were posted under a creative commons license, the links are on page 2. Uh... did you already do it or is that just a local map? I was actually working on colorizing the THEMIS IR (there isn't a visible dataset is there, that would make feel pretty...
  11. Veterok

    Project Planetary Textures for D3D11

    Looks terrific. I haven't checked this thread in a few weeks, I've been busy building a shed during my free time. I tried mosaicing the MRO CTX in ISIS3 into a level 14 map, but it turns working with a few terabytes of RAW image data takes more than 8GB of ram, so I've given up on that for the...
  12. Veterok

    Project Planetary Textures for D3D11

    The links are fixed.
  13. Veterok

    Project Planetary Textures for D3D11

    The archive was broken on my copy too. Not sure how that happened. I've got a working zip up now.
  14. Veterok

    Project Planetary Textures for D3D11

    Can you confirm you downloaded it after 2/2? If it is still broken I'll upload it again tonight.
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