Recent content by vlad32768

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    Project Blender 2.63 + to Orbiter import/export addon

    So, the plugin can import models into Blender 2.8 EEVEE now. Tested with standard DG, Atlantis and ProjectAlphaISS meshes. Renders are quite nice. I suppose everybody use d3d9client now, so I should create a standard node setup for its PBR based material. It will be used by an addon developer...
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    Project Blender 2.63 + to Orbiter import/export addon

    WIP Unfortunately, I haven't enough free time to update the module for 2.8. But the work is slooowly getting done. Now I can import mesh geometry and UV data into Blender 2.8. However, the old Blender renderer has gone in 2.8, so I have to learn how to work with new EEVEE node-based materials...
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    Project Blender 2.63 + to Orbiter import/export addon

    It looks like Python API has changed in Blender 2.8. Also the Blender render is replaced with Eevee, the script should export Eevee materials into a .msh file. BTW, I didn't launch Orbiter for some years. Are there any improvements in Orbiter rendering engine that require some additional...
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    Project Blender 2.63 + to Orbiter import/export addon

    Hi Riccardo, Orbiter .msh files are just simple models for a computer game, representing only 2d surfaces made of triangles, and Fluent .msh is usually a 3d finite element mesh for CFD calculations. That's a different and more complex data. My plugin can't do anything with Fluent .msh. BTW what...
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    Project Blender 2.63 + to Orbiter import/export addon

    I think this is the only one Orbiter mesh plugin for modern Blender. I haven't updated the plugin for a long time,but it should work with the latest Blender versions. Blender API is stable, and Blender developers usually don't change it.
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    Gaming Digital Combat Simulator Thread

    I managed to land MiG-21 perfectly at the end of the session. FPS was OK. It seems that two or more MiG-21s on the same airfield will cause performance drop, or MiG21 + Sabre etc. However, the developers promised that performance issues will be fixed soon.
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    Project Blender 2.63 + to Orbiter import/export addon

    Hi Fred, I suppose that texture format is wrong. As I remember, Orbiter needs DXT1 or, maybe, DXT3. Check texture format and then check texture names at the end of the .msh file. Regards, Vlad.
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    Project Blender 2.63 + to Orbiter import/export addon

    Yes, they removed the old function that selects orphan vertices. Now I have to use BMesh API to select orphan vertices. This bug is fixed. Also fixed crash when Apply Modifiers is enabled in export.
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    Gaming Digital Combat Simulator Thread

    That would be nice :) And here is my first flight simulator video: P51D 2-Wheel landing with 10 m/s crosswind. Click 1080p to look at the gauges :) P-51d crosswind wheel landing Edit: some good stuff An interesting article about taildragger wheel landing Nice video about crosswind landing...
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    Gaming Digital Combat Simulator Thread

    Your engine mode is bad. It causes detonation, which will destroy your engine even when temperature is OK. As a result, we can see engine failure in this video. When you do a three-point landing, your touchdown speed must be as low as possible, approx 80..90 mph. You should touchdown by...
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    Gaming Digital Combat Simulator Thread

    If you won't loose speed, your engine will be able to run even at 60/3000 for some time. Engine can run at 47/2700 for unlimited time. Also, high manifold pressure combined with low RPM will damage the engine rather quickly. Here is a good P51C flight video, where you can see engine modes...
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    Gaming Digital Combat Simulator Thread

    I think you should start with A-10C. It's more interesting than A-10A and not that difficult, you will learn it very quickly. However, HOTAS is highly recommended. Ka-50 is the easiest helicopter to fly in DCS. Mi-8 is slightly more difficult to fly than Ka-50, and it hasn't got guided weapons...
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    Gaming Digital Combat Simulator Thread

    Yes, CBUs are useless now, but they were very effective 2 years ago.
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    Gaming Digital Combat Simulator Thread

    There are another hi-end pedals: VKB http://www.vkb-pro.ru/forum/viewtopic.php?f=13&t=1203 Unfortunately, the description is only in Russian, but there are the photos there. I own the previous version, VKB MK 18-3, they are very reliable and precise. I also ordered this joystick, it has...
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    Gaming Digital Combat Simulator Thread

    Yes, IRL you can enable yaw channel according to the manual, because your feet are on pedals and the channel is disabled during takeoff/landing. In computer simulation, there are no pedals with buttons on them, and most of the simmers use twist, so there is no way to model auto-disable/enable...
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