Recent content by yitianetie

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    Linux playground

    Nice work ! I becomes better and better. But the OGLA client used is very old as we can expect some slight frame drops with detailed elevated terrain (eg. while moving the camera around the runway at KSC, the moving is not perfectly smooth). But curiously I have much less frame drops than with...
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    Linux playground

    Hi everyone, I give you some return about using the linux version of Orbiter on Debian. I have successfully compiled Orbiter and a lot of scenarios (not all) seem to run fine. Gondos is doing a good job. Nonetheless, I notice that the transX MFD doest not work and crash the app with the...
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    Linux playground

    No, indeed. I have probably mis-read this step. I will try it. Thanks for answering.
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    Linux playground

    Hi everyone, I would, like you, to experiment this version of Orbiter on Linux. I have passed the compilation successfully. But I get, every time I launch a scenario, segmentation errors. Generic base textures initialize_saturn GamepadController: Joystick 0 detected as '(null)' Sol: Sun...
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    Linux playground

    Hi, I have an issue while trying to compile at around 7% : I get the error below : [ 7%] Building CXX object Addons/NASSP/CMakeFiles/Crawler.dir/Orbitersdk/samples/ProjectApollo/src_launch/Crawler.cpp.o In file included from...
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    Linux playground

    Hi everyone, I am particularly impressed by your replies and screenshots. Despite the artifacts and bugs, It seems promising. I will try on my side later when I will be more available. Just a question about the MFD : I remember when i tried Orbiter with wine and Vulkan, I got huge performance...
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    Compiling Orbiter and addons directly on Linux

    Hi, I know that some people have tried to compile Orbiter on Linux with a lot of issues. On my side, I begin to seriously think of a manner to compile Orbiter on Linux but it is not an easy task. I think also about the rendering engine which use DirectX. To be compatible as cross-platform...
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    General Question Is Orbiter 2016 still the official version ?

    Hi everyone, Through reading several threads about Orbiter development since it is open-source, I wonder if Orbiter 2016 is still the official version. Can we expect a 64 bits version soon ? Kind regards,
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    General Question Good addons

    Thanks ! At least, a clear roadmap for beginners. Sometimes, they could be lost with the numerous existing tutorials.
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    Discussion Building OpenOrbiter under Linux

    Interresting. I also would like to compile Orbiter under Linux. Nevertheless, we don't have a native graphic client available for Orbiter 2016 on Linux. I know there is OGLA client which uses OpenGL but it has not been updated for using with last Orbiter version.
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    Orbiter 2016 under Wine

    Finally, the dual boot with Debian and Windows 10 works finally fine (not without pain as windows 10 does not like GRUB). I can use Orbiter in the windows partition, awaiting its port to Linux. Can't wait to test the x64 version :LOL:
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    x64 Development

    I am seeing the hard work that you perform to build a stable 64 bits version. Could we test it in a near future ?
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    Orbiter 2016 under Wine

    Updating the version of DXVK does not change anything. The lagging occurs particulary on complex 2d cockpits like on XR vessels. The 3d cockpit is amazinly fluid (normal, no interactive computer on the ravenstar for example). Maybe I can try with the latest nvidia driver (v. 470). Otherwise, I...
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    x64 Development

    Hi, Nice to see the advancements for the 64 bits port. I am wondering some questions about compiling for Linux (of course, it is not hurry). I dare to imagine that we need an opengl client (artlav has done an impressive work for Orbiter 2010 though not perfect, I remember) for using on a such...
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