Celeste - [CELESTIAL BACKGROUND]

Celeste - [CELESTIAL BACKGROUND] 1

Inspired from COUSSINI
Addon : https://www.orbiter-forum.com/resources/celestial-background-new-stars-are-born.5609/
Tutorial :
http://orbiter.dansteph.com/forum/index.php?topic=14872.0

Add a new celestial sphere (Two variant) for 2016 and 2010
using COUSSINI method, but with multiple calc.

BECAREFULL TO FOV.
Orbiter usually start with a 30° FOV.
This background is good at 50°, Awesome at 70°.
Think to use scroll wheel inside a visual cockpit (or X and Z key outside) to get a 50° FOV or more, when testing it.

I am a slide, click me

High FOV screenshots - Open to see them better

==========================================
Installation :
==========================================


- Copy the "Textures" folder in your Orbiter folder.

- Open <Orbiter_folder>\Config\Csphere\

- Make a copy/backup of the file "bkgimage.cfg"

ORBITER2016 and older
- Open the original "bkgimage.cfg" file, and add these two lines at the end :
Celeste LVL1|csphere\Celeste_LVL_1
Celeste LVL2|csphere\Celeste_LVL_2

ORBITER2024 (really, dont do that. just use ESA gaïa. It is beautiful)
- Open the original "bkgimage.cfg" file, and add these two lines just before END_BACKGROUNDS :
Celeste LVL1|csphere\Celeste_LVL_1
Celeste LVL2|csphere\Celeste_LVL_2

- Save the modified file

- Launch Orbiter-Launchpad

ORBITER 2016
- Under "Visual effects" Set Background to "Celeste LVL(1 or 2)", Intensity 1.0 (or 0.50)

-------------------------------
THE CHEF'S SUGGESTION
-------------------------------

Take Celeste_LVL2 - Set intensity to 1 (default 0.20)

Under "parameters" launchpad menu (2016), set :

APP Magnitude "3.0" (mapp to max bright 1) (default 1)
APP Magnitude "7.0" (mapp to minb bright "0.10") (default 7)
Magnitude-Bright "o exponential"
Supported Orbiter Version
  1. 2016
  2. 2010-P1
Author
Papabear73
Downloads
573
Views
2,620
First release
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