- from Space Systems
Directory 2153 edition
The Burchismo Aerospace Heavy Utility Lander
was developed in parallel with the company's Medium Utility Lander
in the mid- to late-2020s. The prototype HUL made its first flight
in 2030 after assembly in Earth orbit from components manufactured
at BA's terran ground facilities. Components for all later production
models were manufactured off Earth at various BA shops on the
Moon and elsewhere.
The HUL shares many common elements with
other spacecraft in Burchismo's Local Space Transportation System,
including the pressurized Command Module, the Docking and Adapter
Module and general control and spacecraft management systems.
The overall layout of components is similar to the Medium Utility
Lander, but scaled up to accomodate and mate with a standard
SSB Hab Module. The standard HUL's main engines are BA 311 LOX/H2
regeneratively-cooled motors, but the modular nature of the spacecraft
has meant that some operators have used other powerplants as
the years have gone by.
As with the MUL, it isn't possible to determine
a precise number of spacecraft that have been built or that are
still in service. At least 20 operate in the lunar environment,
and another 20 or so are known to be spread around other parts
of human space. A large number -- probably more than ten distinct
spacecraft -- have been seen in the Saturnian system over the
years, but their current numbers and disposition are of course
impossible to verify. |
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The two primary design criteria for the
Heavy Utility Lander were a) the ability to accommodate a standard
Hab Module as a pressurized cargo supported by the HUL's systems
and b) Delta-v sufficient to make either a round-trip fully-loaded
passage to and from low lunar orbit, or a one-way semi-ballistic
transit between the two main near-side lunar settlements, Brighton
Beach and Heinlein. These design criteria also allowed the HUL
to carry up to three fully loaded full-size pressurized, non-mating
cargo box containers (or six half-size containers) within the
same energy envelope. Like the MUL, the Heavy Utility Lander
requires a payload adapter to carry container box cargo.

"The three
most important elements of real progress in space development
were modularity, interoperability and audacity."
-- interview with
Greg Burch, Goddard City, 2137
INTRODUCTION
Installation and Basic Flight |
The Burchismo Aerospace Heavy Utility Lander
is based on Vinka's Spacecraft3.dll,
which you must download and install prior to using this addon. |
Both the Medium and Heavy Utility Landers
have the "ROT" vector for their cargo attachment point
correctly set along the Z axis. The first vehicle in the LSTS
2.0 series, the Local Space transport, and many, if not all of
the elements of the Space Station Building Blocks 4.0 and 4.1
addons do not match this orientation correctly: Their corresponding
attachment points are set along the X axis. Correcting this will
be a job for updates to be releaed later. In the meantime, the
one Hab Module included in this addon has the correct orientation.
You can alter any existing Burchismo vessel
or station element to correctly allign with the ROT axis of the
MUL and HUL by changing the last triplet in the string of values
defining the attachment points from e.g. this:
P 0 2.225 0 0 1 0 1 0 0 X1
to this:
P 0 2.225 0 0 1 0 0 0 1 X1 |
The HUL's primary propulsion is provided
by its hover engines, so the majority of orbital velocity is
achieved by pitching forward after liftoff. Standard lunar orbital
flight involves achieving three-fourths or more of orbital velocity
with the hover engines, then levelling off and coasting to an
apogee burn with the z-axiz engines. Deorbit is achieved the
same way: Begin with the MUL levelled to the horizon along the
velocity vector, then pitch back to -90 degress to scrub off
75% or more of orbital velocity with the hover engines. Then
pitch forward to level and use your map MFD to monitor your constant
impact point as you control descent rate with the hover engines
and continue to reduce forward velocity with the minus-z engines.

AN IMPORTANT NOTE
ABOUT ATTACHMENT

|
KEY MAP |
G |
Landing legs retract |
K |
Docking tube deploy |
L-Shift-0 |
HUD stow |
L-Shift-1 |
Control panels stow |
L-Shift-2 |
Rear control panel stow |
L-Shift-3 |
High-gain antennae deploy |
L-Shift-4 |
Command module hatch |
L-Shift-5 |
Command module ladder |
L-Shift-6 |
Dorsal Docking Ring deploy |
L-Shift-7 |
Forward hatch |
L-Shift-8 |
Rear hatch |
L-Shift-9 |
Crew ladder |
A; L-Shift-0 |
Attachement system |
|
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VEHICLES, MESHES
and SCENARIOS
Three versions of the MUL are included
in this addon. The meshes for these vessels vary in size, so
that users can choose one that suits their computing resources.
In addition one full-size Hab Module with the correct orientation
of its attachment points, a box-container cargo adapter and a
selection of cargo containers are also included.
The following table contains information
about the HUL vehicles and meshes:
VESSEL |
POLYGONS |
NOTES |
LSTS2301 |
13,820 |
Unmanned lander |
LSTS2311 |
22,192 |
Manned lander, no crew figures |
LSTS2312 |
44,251 |
Manned lander, crew figures |
Unlike the MUL addon, in which an attempt
was made to include an exhaustive set of scenarios covering a
very wide array of settings and configurations, fewer scenarios
are included with this addon. Because Orbiter's native scenario
editor will not accommodate vessels based on spacecraft3.dll,
users must manually edit the included (or other) scenarios to
suit their needs. This involves simple cutting and pasting of
text and saving scenarios with new names in Orbiter's scenario
folders. |

|
I began development of this addon in the
late summer of 2008, and the project was significantly impacted
by Hurrican Ike. This caused some delay, and some scaling back
of my original plans for this addon. I had planned to include
some more examples of representative payloads, but the energy
drain of Ike and other things going on in the pesky real world
intervened.
As it is, this addon continues the process
of recreating earlier elements of my "future history"
series vessels and facilities in correct Orbiter scale and the
current state of my modelling art. Astute observers will note
that I've continued to refine the details of the common command
module. I'm now developing the idea of eventually releasing
some "LSTS 2.1" addons that will incorporate these
refined details back into the earlier "2.0" releases,
and will also address the galling attachment rotation vector
issue noted above. |
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As always, I am deeply grateful to all
who have contributed to continually raising the floor on the
quality of the Orbiter experience, from Martin ("the Creator")
Schweiger to all those who have contributed valuable tools, information
and advice. Please post comments -- positive and negative --
in the "Local Space Transportation System Redux" thread
on orbiter-forum.com.
--- Greg
Burch
October, 2008 |
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