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  1. dbeachy1

    Problems with building orbiter because of irrKlang

    Everything. If you are familiar with software engineering, you can browse through the XRSound source code to see how it calls the irrKlang library. It's a lot of work to switch to a different sound engine, but as I said, it's doable with enough time, effort, and testing.
  2. dbeachy1

    Problems with building orbiter because of irrKlang

    Probably doable, but not a simple task. It would require rewriting a fair bit of the XRSound code, and it's not something I have time to implement. However, another developer (or group of developers) could work on that as XRSound version 3 in a separate branch. From what I'm reading, SLDL3 +...
  3. dbeachy1

    Problems with building orbiter because of irrKlang

    FWIW, the license on the irrKlang GitHub page hasn't changed, and still says (emphasis added): So, as I read that, it still is within the terms of the license to rehost (redistribute) irrKlang.dll, irrKlang.so and libirrklang.dylib. (And in fact, legally speaking, the original files and...
  4. dbeachy1

    Problem [Orbiter2024] Multiple Bugs with XR1 and Fly-by-Wire

    Hi, I'm not familiar with this Fly-By-Wire add-on and I don't have time (or the inclination, TBH 😁) to take ownership of that old Fly-By-Wire add-on. However, maybe someone else here on the forum would be interested in doing that. Good luck! :)
  5. dbeachy1

    Problem XR2 Ravenstar Crashes

    Run in a clean Orbiter 2024 installation as a test. Also, from the log it looks like Orbiter can't find the XR2's DLL:
  6. dbeachy1

    Project XR2 Mesh Replacement Project

    No, because how would anyone even detect that? :) Urwumpe's post summed it up. The source code wouldn't completely need to be rewritten, only the parts that animate the mesh, etc. -- simply because the code wouldn't work to animate any mesh parts whose coordinates have changed. In Orbiter, the...
  7. dbeachy1

    Project XR2 Mesh Replacement Project

    That's where good faith comes in. In the end, it's a subjective call by the community (and ultimately, by the copyright holder themselves, Coolhand in this case), although it should be obvious one way or the other in most cases. For example, if the new mesh works with the existing code (same...
  8. dbeachy1

    Project XR2 Mesh Replacement Project

    @Matias Saibene Let's discuss over DM here or on Discord.
  9. dbeachy1

    Project XR2 Mesh Replacement Project

    As a heads-up, whether another mesh author would encrypt the replicated mesh they create or not is irrelevant to copyright law. Encrypting a replicated mesh doesn't change the fact that it's still replicated. Also, the XR2's mesh is not encrypted in the XR2 2.0 download -- encryption is...
  10. dbeachy1

    OHM XR2 Official for Orbiter 2024

    Setting the Panel Scale as detailed above will do exactly what you want here -- it will make the 2D panels larger to fill the screen width (and make them taller to match, so that everything remains proportional). All the buttons and interactable areas will be scaled as well, and it should be...
  11. dbeachy1

    OHM XR2 Official for Orbiter 2024

    No, but you can set the Panel Scale in the Orbiter Launchpad to scale up the 1920-pixel-wide 2D panels to the width of your Orbiter window or display. For example, if your Orbiter window or display is 2560 pixels wide, you can set your panel scale to 2560 / 1920 = 1.333. This will increase the...
  12. dbeachy1

    OHM XR2 Official for Orbiter 2024

    Well, FWIW, it doesn't mean it wasn't considered, it just means that no work has been done on replacing UMMu in the XR codebase yet -- so nothing has been considered yet. It could well happen in the future, but nothing is scheduled. :)
  13. dbeachy1

    OHM XR2 Official for Orbiter 2024

    No, there's no way to change crew in XR vessels until UMMu in the codebase is replaced with something else. Nothing scheduled for that currently.
  14. dbeachy1

    Search XR2Vanguard Repaint Canada or Canadian Space Agency

    Hi, do you mean the XR2 Ravenstar or the XR5 Vanguard? :)
  15. dbeachy1

    OHM XR1 Official for Orbiter 2024

    Please create a normal thread on the forum with your question, and test in a clean Orbiter installation -- it works here.
  16. dbeachy1

    Orbiter 2024 Release

    Nothing in the foreseeable future, although it's in the repository in its pre-alpha state. Day job takes all my coding energy, lol.
  17. dbeachy1

    Orbiter 2024 Release

    To all those who asked, I just released official XR Vessels 2.0 builds for Orbiter 2024. You can find them on the forum in the add-on repository, or follow links to there from my Web site. If you want the 64-bit builds, you can download those directly from the XR Vessels GitHub Releases page...
  18. dbeachy1

    OHM XR5 Official for Orbiter 2024

    dbeachy1 submitted a new addon: XR5 Official for Orbiter 2024 - XR5 official version for 32-bit Orbiter 2024 Read more about this addon...
  19. dbeachy1

    XR5 Official for Orbiter 2024 2.0

    The XR5 Vanguard, DeltaGlider-XR1, and XR2 Ravenstar are cutting-edge, high-performance spacecraft for Orbiter 2024. All XR vessels are built on a common framework and share similar internal systems. Highlights include three (XR1), four (XR2), or five (XR5) 2D instrument panels that natively...
  20. dbeachy1

    OHM XR2 Official for Orbiter 2024

    dbeachy1 submitted a new addon: XR2 Official for Orbiter 2024 - XR2 official version for 32-bit Orbiter 2024 Read more about this addon...
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