I exported the nodule and fixed the mesh.
2 questions
1 I think the mesh is not centered. Is there a way to do that. That way I can just mirror the nodules.
2. @Luke Reichelt the top of the nodule has the Star Fleet insignia. The model has just a outline of the yellow part. should it be...
Thanks. So from what I read:
Interpret Colors:
Blue faces indicate correct (outward) orientation.
Red faces indicate flipped (inward) orientation
This color-coding provides immediate feedback, making it easy to identify faces that need correction.
I wonder if this mesh group has 2 mesh...
I got it to work. And got it to change to different models/textures
So my question and I need help to the scn. Is NG powerfull enough to get the MK1/mk2 to the moon?
Can someone build a launch scn. I just the date and time.
Like I have said I am using the Falcon9 code. So could a Falcon9...
confused. On the Promethus. Other than the bottom to me it looks good. But @Buck Rogers
Not sure about the applying all transforms part?
So how I have been doing this. is export to a mesh and load in VB in Orbiter. See a inverted mesh group and then go into blender and invert,....
On...
So it sounds like the space is basically an ICPS collar and Orion Adapter. As far as Orbiter goes. The sls core would just have the space and adapter as the mesh. But I think the Orange SLS from Orion MPV is the one to use?
@francisdrake
May I reuse your Orange SLS?
Thanks. I am not sure if I am guy that should be doing this.
I exported the bottom part with windows as a obj.
It looks like one needs to cut the window part into the hull.
Thanks. where is this?
I think this prometheus mesh is good except for the bottom.
On the Ambassador I cut the bottom into 3 parts and it is good except for texturing. I might split it along the top into 2 parts. Maybe it will make it easier
@Luke Reichelt did you try the Prometheus mesh?
So I divide it into 3 sections and that seem to work. BUt trying to figure out the uv editor. I still don't know why the materials are not being transfered into the mesh
I wonder if there is code to say if release then landed.
Here the eva buggy creates a shovel vessel on it td points. The guy gets it and moves. releases it and fall below the surface. the I use the scn editor to adjust the angle and now it is above the surface?
Or make the dampness and...
So I took this meshgroup and applied autosmooth to fix the windows. Looks good in blender but a mess in orbiter. Tried to just grab the windows but I could not
This is what I get for the Prometheus. Not sure why the material setting are not be copied into the mesh. But I just made some new materials.
But do not look too closely. the bottom has issues. If I auto smooth it makes it worse. Not sure if I can just select the window are to auto smooth...
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