So I am confused.
On my mk2 I an recoding. I have this which will spawn and eva guy. but the Y value of the loaction does not seem to do anything? So I raised the mesh to be at ground level. Fixed that.
But then on the eva. He is above the ground. And the touchdown points do not seem to...
I am trying to help @barrygolden get d3d9 for 2016 to work for my artemis2.
It works in default but in d3d9 it ctd. Attached are the orbiter.log and the d3d9.
other vessels work in d3d9 also
the last lines in the d3d9 are these:
<font color=Gray>(334: 19.5s 00.02ms)(0x28A0)</font><font...
How do i convert a .jpg or .bmp texture to a .dds format to work in default graphics? I have converted to .dds for d3d9. But they do not load in default graphics. In the log. it says they can not be found
It has been asked to recompile to 2016 and 2024.
from the docs:
This software is Freeware
This software may be freely modified and distributed.
I really am not the person to do this as I have never made a MFD
#define STRICT
#define ORBITER_MODULE
#include <windows.h>
#include <stdio.h>...
I have reinstalled Orbiter over my working orbiter. In default graphics the shuttle is on the pad. but run in d3d9 it is below the pad. the orbiter is not attached to to the ET
Wanted to do a thread for the FLEX and LTV.
Here is what I have so far. This version uses UACS. You use UACS to move the guys around and mount the FLEX. This FLEX has different modules as meshes that are seen/hidden.
The FLEX has 360 degree steering and the body raises/lowers.
Need to work...
I have been asked about Skylab. I am using Skylab 1973 mesh with permission. I am working on an interior. But I am struggling with fitting an interior into the exterior.
BUT the interior does not follow that. Being the grid on the floor is rotated slightly off center. I can build it...
I am trying to get the Perseverance Rover camera to follow the animation.
I am moving an attachment point which is where the camera should be.
I can attach something to it to see if it is correct. And it is. The animation is good. But the camera point of view is off.
CAM_tip[0] = _V(.512...
I need some to guide me to fix this.
I have run this 3 times with no CTD and then on the 4th. I get no source file found.
This is my Artemis.
Any clue on how to fix?
I can post the cpp,....
I was debugging by attaching to process.
But I tried to debug and get that is can't find it.
I was...
I have seen this is a lot of my addons. and it doesn't do it all the time.
SOLAR 1 1.0000
FDOORL 0 0.0000
FDOORR 0 0.0000
ADOORL 1 1.0000
ADOORR 1 1.0000
SOLP 0 0 0...
I have a dialogue box. press a key on the box and grapple points are suppose to show. I also have it hard coded with F5
if (key == OAPI_KEY_F5){ // show att points
if (oapiGetShowGrapplePoints() == true) oapiSetShowGrapplePoints(false);
else...
Is there an Attacment issue? I don't think did it in 2010
I have notice this. I have this simple rail where something is attached. And then moved. No issues. BUT if at the end of travel you detach the guy is not at the end.
BUT if you don't auto detach but press a key then you dettach at...
Working on the Space 1999 eagle. Trying to duplicate the upper left HUD display.
Pretty much got everything to work but the main/retro
Using the orbiter source code for a guide.
Orbiter code
// Update main engine status
vofs += 4;
double th =...
So I am trying to get sound to play.
I made a cfg for the vessel and am trying to hard code this in.
this is contents of the XRSound-EAGLE3UACSPASS
# Door
[animation_1]
OpenCloseSoundID = 12002
MovingSoundID = 12003
PlaybackType = BothViewClose
Opening =...
Going to be updating Moon Base Alpha to 2016.
Most work. The big issues are UMMU doesn't work. And need to update the craft with touchdown points. And need a true flat area for the Moon Base to sit.
As far as UMMU replacement. I like UACS. BUT things that UMMU had that UACS doesn't is the...
I am now getting runtime errors. Did not do anything.
So I ran the debug and attached to orbiter.
it stops and this pops up.
missing new.cpp
any ideas?
Unhandled exception at 0x7725D8C2 in orbiter.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0096FC24.
Microsoft Visual...
I think I have done this before.
But in the cockpit view I want to have the camera follow an animation. I have an tip that does follow the animation. But when I switch to that view it does not move. One thing I did notice is if I switch from F1 to external and back the direction has changed...
Hi, I am checking out how to interface orbiter with a physical cockpit setup? So when you fire thruster with your controller the spacecraft moves as the thrusters are firing on orbiter?
I wanted to start a new thread for the Dynetics Alpaca and FLEX
This is what we have so far.
Keys for Alpaca:
1,2,3,4 deploy the EVA.
Shift 5 detaches EVA guy
Shift 3 opens exterior hatch
Shift 4 opens interior hatch
G operates the Gear
Control 5 changes the state of the crew From flight suit...
Since the future Artemis landing sites are near the pole. New Eva code needs developed. In the videos I placed 3 different eva guys here:
STATUS Landed Moon
POS -0.0457960 -85.9766676
The UACS guy moved at an angle to the hud.
The LWLL guy did good
The Xemu guy did good also.
They all...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.