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  1. dbeachy1

    News COVID-19 pandemic

    Good article on cnn.com about what you should and and shouldn't do after you get your COVID-19 vaccine: I've had my Covid-19 vaccine -- now what can I safely do? Your questions answered
  2. dbeachy1

    Help appreciated for a Layman

    Go Play In Space is a good primer for spaceflight in Orbiter. (y)
  3. dbeachy1

    Humor Random Comments Thread

  4. dbeachy1

    News COVID-19 pandemic

  5. dbeachy1

    Internet Video Thread

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    Humor Random Comments Thread

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    Internet Video Thread

    Premiering March 26, 2021 in theaters and also on HBO Max for 31 days starting the same date.
  8. dbeachy1

    News COVID-19 pandemic

    On the subject of how to wear a mask properly:
  9. dbeachy1

    Humor Random Comments Thread

  10. dbeachy1

    Books for understanding Orbiter

    This thread is already a sticky thread. :) Or were you requesting something else??
  11. dbeachy1

    News COVID-19 pandemic

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    Retro Cool Technology

  13. dbeachy1

    SDK Question Ctd when compiled in Debug but not in Release

    It sounds like you have a bug that overwrites memory in the heap. What I would do is enable the Visual Studio heap debugging for debug builds and run your code in the Visual Studio debugger to find memory overwrite bugs. Check out this post for details. :)
  14. dbeachy1

    Flight Question XR-2 Engine Specific Impulse or Exhaust Velocity?

    The challenge with trying to calculate an "effective specific impulse" that covers both the main and SCRAM engines is that it very much depends on the pilot's skill using the SCRAM engines during ascent: the efficiency of the SCRAM engines is highly dependent on how the pilot flies the ship...
  15. dbeachy1

    Flight Question XR-2 Engine Specific Impulse or Exhaust Velocity?

    Yes, the Specific Impulse values listed in the comments in the XR2 configuration file are correct. As for the SCRAM engines, the logic is very similar to the default DG-S SCRAM engine logic; i.e., the thrust and ISP values vary constantly based on atmospheric density and the vessel's velocity.
  16. dbeachy1

    General Question Which sound client do you use for Orbiter 2016?

    Hmm, I'm not sure. The sound engine that XRSound uses, irrKlang Pro, supports changing a sound's playback speed, but I haven't tested if that also changes the sound's pitch. I already have a TODO item filed for XRSound version 2.1 to add a method to adjust playback speed for a sound, but I...
  17. dbeachy1

    General Question Which sound client do you use for Orbiter 2016?

    To be honest, I have zero interest in writing that since I already just copy all my desired radio callouts into the active ATC folder (and there is no limit to the number of callout files XRSound can play), and I do the same with music files. i.e., personally, I never need or want to change...
  18. dbeachy1

    General Question Which sound client do you use for Orbiter 2016?

    That would not work, because OrbiterSound 5 would still play default sounds for XRSound-enabled vessels, still resulting in double sounds for default vessels sounds like thrusters, altitude callouts, etc. But even if that was not the case, adding a setting like that would be unfair to other...
  19. dbeachy1

    General Question Which sound client do you use for Orbiter 2016?

    Sorry, that's not ever going to happen. The entire reason I wrote and released XRSound in the first place, and then sent the entire source code to Martin, Xyon, and Woo482, is because OrbiterSound did not work with Orbiter 2016 for years, and nobody had any way to port it. With XRSound, I can...
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