Vessels can know whether there is an astronaut or not, and know its position as well. That's how the ShuttlePB displays the onboard astronaut information whenever an astronaut is onboard.
Currently, it's not possible for vessels to be breathable unless they implement UACS cargo API in code. In...
Fixed! Thanks for reporting.
Yes, a vessel must be docked to the airlock to transfer astronauts into it. It's not possible to transfer astronauts to the surface. To transfer astronauts into a base, egress and move them to the base.
Showing an astronaut mesh inside a vessel must be implemented...
I meant the API documents. I still have to write the user documents. As for the astronaut, it's my mistake for changing the HUD mode shortcut, sorry! Use Alt + M to change the HUD mode. The last 2 HUD modes are for showing shortcuts.
It's possible to remove the suit in a breathable cargo. Try...
Alpha 4 released: https://github.com/abdullah-radwan/UACS/releases/tag/v0.4
It comes with MIT license, new API methods, new shortcuts so as not to interfere with MFDs, and bug fixes.
I really need some feedback on the API and its documents. Given this is anticipated to be a major addon if you...
This is exactly the kind of feedback I am looking for. I will change it in the next alpha. Thank you so much!
Alright. I will change the license to MIT in the next alpha.
Given that you said in PM the altitude is correct on Mars but not on the Moon, that most likely means you have an issue with the Moon elevation and surface data.
To simulate real life, you can move the LER very close to the habitat door, then ingress the astronauts from inside the habitat. I think this should work.
The height parameter in the Config\Vessels\UACS\Astronauts\Astronaut.cfg file is in meters. It sets the astronaut's elevation while walking...
Alpha 3 released: https://github.com/abdullah-radwan/UACS/releases/tag/v0.3
Astronauts can now be configured via the astronaut vessel config file like cargoes. Please test this to see if there are any bugs.
Universal Astronaut and Cargo System (UACS) is a free, open-source astronaut and cargo management system for the Orbiter space simulator. It provides a rich API for add-on developers to support UACS in their creations.
Download from GitHub repository: https://github.com/abdullah-radwan/UACS...
UACS was pretty much on hold in the previous period (only minimal coding) because I was taking a C++ course. It's a very long and detailed course (more than 100 hours), but it really made me a much better C++ programmer. I am currently working on refactoring existing UACS code to my new...
I should have announced earlier that I already have a working implementation of UACS (Universal Astronaut and Cargo System). It's basically UCSO + oMMU, but there are far more changes than simply merging the 2 together (very little code was taken from oMMU, I essentially wrote the astronaut part...
Looking at the log, I couldn't find anything wrong with UCSO. It seems like there is an issue with Deepstar installation. Please note that Deepstar 3.1 is a completely redesigned version, not just an update of 3.0. Think of 3.1 as 4.0.
Could you open the following locations in file explorer and...
This is a great idea! It's possible to do this, but for seeing the pilots in the external view, it will require rendering the 3D cockpit while in external view. Currently, a dummy 3D cockpit is used while in external view. This is done to improve performance. If you loaded the all vessels...
I can confirm the issue was solved by adding "MaxMainThrust = 0 " to the vessel configuration file. Thank you!
A message in the log for inert vessels would definitely be helpful.
Yes, I meant GeneralVehicle, my bad!
I enabled verbose logging but it still doens't appear in the log:
09.20.2021 18:26:00.461 - Parsing config file 'XRSound\XRSound.cfg'
09.20.2021 18:26:00.461 - Successfully parsed configuration file 'XRSound\XRSound.cfg'
09.20.2021 18:26:20.136 - Parsing...
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