So I need help on the code part. So the source code for UACS is available. Trying to make a custom cargo but no success. I made a cfg for the vessel. but UACS doesn't recognize it.
In the UACS is a custom lamp. I am trying to follow the example with no success.
If I get it figured out...
This is what I have for the new Glenn NG3. Hopefully I zipped everything. Still working on tiles. I add 4 spotlights to show the New Glenn. should launch at 06:45 UTC April 16.
Thanks to @BrianJ for the Falcon9 which a lot is based on.
This is for 2016. Might work in 2024. Got to have...
Any ideas on how to get a non UACS vessel to be attach by a UACS guy?
I made this buggy and it has an attachment with an ID of UACS. But the guy/UACS does not recognized it as cargo?
So updates? Retractable dock. I assume something like the Shuttle ODS? I make make it simply advances and retract.
I made Artemis2 with a specific crew in mind. I can update from the the blue suit to the 2 piece suit.
Boy, this is a lot than just convert to mesh.
I guess it might be easier to add the faces to the saucer and then add it back into the whole.
Textures? Not sure how to load them into blender. I bet the new faces need texturing.
Thanks. So can you have multiple blender windows open?
For the saucer I copied and pasted in a new window but I wan to fix it and paste in back into the main one. It seem when I switch it wants to save and close the window
I am using the starship tanker code and I got her to refuel the lander.
I wonder what the max fuel the vessel should be?
This is what I have. The lander is docked and empty. press J on the CSFuel and the lander is full. 2 on the fuel tank closes the shield
I guess rework of the lander is...
Thanks. Makes sense when I run it I get 14 loaded. I made a VB version with all the meshes going to see if CTD or not. It is just odd it works for others but not him?
Thanks I thought about that. But in the code it has meshes loaded and not seen based on events.
MAINCAP = oapiLoadMesh("ARTEMIS\\NEWARTEMIS");
SetMeshVisibilityMode(AddMesh(MAINCAP), MESHVIS_VC | MESHVIS_ALWAYS);
VCMESH = oapiLoadMesh("ARTEMIS\\NEWARTEMISVC")...
I am trying to help @barrygolden get d3d9 for 2016 to work for my artemis2.
It works in default but in d3d9 it ctd. Attached are the orbiter.log and the d3d9.
other vessels work in d3d9 also
the last lines in the d3d9 are these:
<font color=Gray>(334: 19.5s 00.02ms)(0x28A0)</font><font...
Got her to launch on the newglenn
Issues to solve. Maybe the 9x4 will launch her as the fairing need to be larger. or adapt larger faring for the new glenn?
Still need that code to transfer fuel. It will ctd if not docked.
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