Search results

  1. Russ_H

    Project Ultimate Project ISS for Orbiter

    Hi, Orbinaut Pete Just some ideas I don't know much about the ISS and I am not sure how real this team wants it to be. We could make the systems standard for each module that way most of the vc mesh and code will be the same on the inside. I know you said that all you could do was the .scn's...
  2. Russ_H

    Unity VC

    That is some nice work Nick. I can't remember if you write DLL's or work with spacecraft3. Russ
  3. Russ_H

    Pay load attachment point

    I have the 2 attachment points working for the robotic arm, But I can not get the attachment point to work with the shuttle bay. P3_attachment[0] = CreateAttachment (true,_V(1.130798, 1.670001, -4.023128),_V(0.86, 0.511, 0.0),_V(0.0,1.0,0.0),"GS"); P3_attachment[1] = CreateAttachment...
  4. Russ_H

    ULTIMATE ISS ASSEMBILY MISSIONS

    My plan was to model the Z1 truss and write a Dll to make it compatible with the P3P4 if what we have does not work. -----Posted Added----- Thanks I really look up to you because of all the work you have done. I have learned so much by looking at your models. Thanks Russ
  5. Russ_H

    ULTIMATE ISS ASSEMBILY MISSIONS

    Hi I am blue print modeling all parts for the Iss from the drawings on the NASA site. Here is the PMA the first part I have started. I am modeling next gen models for high end computers with the new orbiter graphics in mind. I have been waiting for the new release of orbiter to start testing...
  6. Russ_H

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    Work update Hi, I have been trying to think of the best way to update everyone on the work that has been completed so far. Every one has been nice, supportive and understanding about how long this project will take to finish. So I thought I would just tell you where the project is at. The...
  7. Russ_H

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    Hi I am about 20% done with animations. I am also looking for help with sun tracking code. I also think it would be cool to have an MFD that could be tuned to each Solaris2 module in the scenario. This way you could control them all from one place. Russ
  8. Russ_H

    General tutorial needed for Making Addons

    Hi, Jonathon Spacecraft3 will do the job for you here are some things you need to know. The way animations work in orbiter is that each part is moved with C++ code. We don't animate in the model software like most games do. This was a big issues until Vinka developed the spacecraft add on. He...
  9. Russ_H

    XR2 Public Release Candidate Testing

    Hi, Chas I am going to try ESS station one more time. I know this is only an issues that I have but it seems that the more add-on's I have installed the less stable orbiter is. Thanks for the info Russ
  10. Russ_H

    XR2 Public Release Candidate Testing

    I have found that this add-on "ESS_station" causes issues with the XR code. ESS_station is a fantastic add-on I wish it would work with the XR code. I have landed on the moon at least 50 times with the XR2 and have had no issues with the gear. Russ
  11. Russ_H

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    I am working on this every day and it will get done. I am not sure how long this will take but when I get closer to being finished I will update. yes we will be able to have as many as we want in a scenario.
  12. Russ_H

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    update on work Hi, Do to some software issues I have had to reload the textures for the model. I could not get the model into Maya with out a lot of work, But all the work is done and we have total control of the model. This makes it easer to write the dll. Things are rolling along nicely now.
  13. Russ_H

    XR2 Public Release Candidate Testing

    Hi, Doug, Coolhand Coolhand you have done a fine job on the ship. The ship looks fantastic and the model has a real depth. I feel like there is real weight to the doors and moving parts. Doug I have double test the issue I have found and it only happens with the XR2. I have loaded a new...
  14. Russ_H

    General tutorial needed for Making Addons

    Hi The answer is you really can't but there is a project in the sdk for the delta glider. The delta glider project has about 4000 lines of C++ code. I think that the code is a real master piece of work. If you really are interested in working on a ship you should read a couple of c++ primer...
  15. Russ_H

    Project [In finalisation]Solar modules P3/P4/P5/P6 from ISS

    I am looking forward to working on this project with Mustard. The animations will not be an issue, but there are a lot of animations so this will take some time. The module will list in the scenario editor and you will be able to load as many as you need. I am working on a dll module with out...
  16. Russ_H

    Ec1 Inspiration was (New DeltaGlider style ship)

    Thanks for the feed back I know I am going to need a a file to keep track of all the ships age and use. Maybe I could load a specific ship file per scenario. This way a ship could be used in other scenario and keep all it's data from all the times it was used. When the user names the ship in...
  17. Russ_H

    Ec1 Inspiration was (New DeltaGlider style ship)

    System failures Is it ok for each system to have a %2 chance of failure at all times when the ship is new. Should this number be higher? Failure % will increase with age and can be reduced with preventive maintenance. Russ
  18. Russ_H

    Ec1 Inspiration was (New DeltaGlider style ship)

    I think you are talking about lights. I have no retro thrusters coded. Russ
  19. Russ_H

    Ec1 Inspiration was (New DeltaGlider style ship)

    in need of some coding help Hi, all solar panel code I can code the batteries, usage, panels and switches but the math to see if where the ship is is a little hard for me. I am looking for someone that can code if the ship is in sun light or not. It would be nice to debug this with the ship...
  20. Russ_H

    Project XR2 Ravenstar - Mk II

    The XR2 is the best looking box I ever saw. Russ
Back
Top