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  1. Fast_toche

    Discussion Mesh making with Blender

    These are just temporary textures taken from an existing texture.
  2. Fast_toche

    Discussion Mesh making with Blender

    Hello everyone, I've figured out why the mesh export sometimes goes wrong. The best way is to use the same texture for every part of the ship. And then there are no more export problems. I flipped all the parts upside down and filled in the gaps in the mesh. It's 41 MB but it looks great. Now...
  3. Fast_toche

    Discussion Mesh making with Blender

    Hi Luke, I've analyzed the current mesh, which is 35MB, and the first thing I need to do is apply "Shade Auto Smooth" to all objects to avoid oddly rounded edges. I also need to invert some faces and fill in any gaps in the mesh. I've also had problems exporting and importing the mesh orbiter...
  4. Fast_toche

    Discussion Mesh making with Blender

    Maybe reversed faces?? Check Alt N.
  5. Fast_toche

    Discussion Mesh making with Blender

    I don't understand where the problem lies? I must be stupid...
  6. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    I'm making progress ;)
  7. Fast_toche

    Discussion Mesh making with Blender

    The best thing is to have the blend file.
  8. Fast_toche

    Discussion Mesh making with Blender

    Hi, I have much less free time since I went back to work, and I'm spending a lot of time on character animations and other things for Pictown II. But I've been chatting with gatispilot via private message, and I can help him with the little free time I have.
  9. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    For these magnificent guys who made us dream!
  10. Fast_toche

    Discussion Mesh making with Blender

    Pictown II https://www.orbiter-forum.com/threads/frame-by-frame-animations-in-orbiter.38029/#post-636821
  11. Fast_toche

    Discussion Mesh making with Blender

    Yes, I understand better now. But the textures will take longer. I'm already working on a project.
  12. Fast_toche

    Discussion Mesh making with Blender

    I found a 3D model of "Wholock" on Sketchfab, very well optimized as usual (959 KB). I had to adapt the textures and rework them for the logos; it's not perfect yet. And a few other minor corrections. He does fantastic work. He should be credited. Here is his license...
  13. Fast_toche

    Discussion Mesh making with Blender

    That's right, everything else is polygons.
  14. Fast_toche

    Discussion Mesh making with Blender

    Okay, I prefer to be pragmatic. The textures of the USS Thunderchild that I need are hard to find in good quality, or even usable screenshots for texture painting. I always try to copy exactly what the creator did, but in this case, it's not working. Too simplistic. So now I'm the one who...
  15. Fast_toche

    Discussion Mesh making with Blender

    The ships are beautiful. Yes, I will provide the models in Wavefront .obj format.
  16. Fast_toche

    Discussion Mesh making with Blender

    It's just vertices overloading the mesh! Textures will add what's needed. And normal maps will add 3D depth later.
  17. Fast_toche

    Discussion Mesh making with Blender

    Luke, I'd really like to know what position you hold in this project? And what is its purpose and objective? Anyway, here's the Daedalus, a little smaller
  18. Fast_toche

    Discussion Mesh making with Blender

    I hadn't checked the size; I set it to 440M. I textured it very quickly to see what it would look like. I'll take a look at Daedalus!
  19. Fast_toche

    Discussion Mesh making with Blender

    Here's the next version, tell me if you still see anything strange.
  20. Fast_toche

    Discussion Mesh making with Blender

    No textures yet. There's still a section that's inverted and a few other minor things to fix... I'll look into Daedalus !
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