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I've fixed the inversions of normals and other small things, for now.
I've fixed the inversions of normals and a few other minor things, for now.
The msh file is 1738 KB.
Yes, I can see what I can do to help gattispilot.
I've cleaned up, modified, and removed a lot of unnecessary faces.
I managed to export it as an MSH file with a size of 2210 KB.
But I haven't tested it in Orbiter yet.
https://www.blender.org/
Importer un fichier Autodesk MAX (.max)
Importateur de mailages et de matériaux 3DSMAX
extensions.blender.org
Et celui-ci :
Importateur multiple universel
Importez et traitez par lots plusieurs formats de fichiers simultanément.
extensions.blender.org
Simply take the zip file and drag it into Blender; it will be installed. You may need to activate it in Edit at the top right, then Preferences, and then Get Extensions.
Hello,
There's this one that works, but not always...
https://extensions.blender.org/add-ons/io-scene-max/
And this one :
https://extensions.blender.org/add-ons/universal-multi-importer/?utm_source=blender-5.0.1
Okay, Buck!
I have a few thoughts on this too.
In 2016, many additional syntaxes and possibilities appeared.
But that's not the point.
Here's a little something from Orbiter 2010, just for fun and to test. Just for fun!
It worked, fantastic! It's brilliant!
A huge thank you for this amazing find in Orbiter!!!
We'll have to explore all the possibilities from now on.:cheers:
Salut les potes !
Je vois que l'on s'amuse sur ce fil c'est génial!
Toujours la touche "i" qui déconne sur mon clavier mais tout le monde s'en fiche
mwouaahh!!!
Et je vois aussi que "Mr Dan" nous concote un nouveau forum du tonnerre de Deu
Foutuou de "i"
Diuou me pardonne:cheers:
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