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That isn't wrong.
I wonder, for the 2D trees, did you try to add a plane that looks up? With another texture, it could give the illusion of looking up the top of a tree. Something like this:
Never tried it myself, so idk how it looks like in Orbiter. Here, I attached the textures I used for...
Honestly replace the green with a basic texture to give it some details and to match the colour of the grass and it would be perfect! How does it look like seen from the DG?
I don't think that works for 2016, btw. I remember trying it once and not seeing any difference. I think it may have been added in later versions once Orbiter became open source.
Yeah, I don't know why it does that. I assume that's due to the .dds format I use, but I don't know which format to use to make the texture works on both DX7 and D3D9. Since my bases always need to use D3D9's ground flattening system, thus requiring the D3D9 client anyway, I never really...
Well, it's probably best not to have too big textures if you intend to put multiple trees in a base (like to make a small patch of forest or something) because it could easily make a computer lag. I'd say either 256x256 or 512x512 depending on how close the trees are meant to be seen (so like...
I was returning home from the Moon when I catastrophically lost both of my elevons! 😲
I thought my mission would end in an uncontrollable spin in the atmosphere before crashing in a field somewhere in the Canadian north. But then, I was hit with a thought: I still have working rudders and...
Yuegong is a lunar outpost located in the crater Schrödinger near the south pole of the Moon.
IMPORTANT: The flattening of the base is handled by the D3D9's flat (.flt) system. If it does not work for you, ensure you have the most recent version of the client, and check in the "Visual Effects"...
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