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    Discussion area flattening experiment - SUCCESS

    It seems to me that the example posted by face about brighton beach is precisely like that, so I'd say it's a go :thumbup:
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    Discussion area flattening experiment - SUCCESS

    Ah yes, sorry! my fault. If I may, I am completely with you that 1 meter is more than enough as resolution but there will be tons of users that will complain that it doesn't work because they had put 0.34 centimeters difference... so if possible I'd switch it to float Anyway if anybody have any...
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    Discussion area flattening experiment - SUCCESS

    Then I don't know why the palmdale flattening is compeltely ignored. basic test, a big square centered on te runway: RECT 766.1 -118.072702 34.629199 5000 5000 0 10
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    Discussion area flattening experiment - SUCCESS

    just the first quick and dirty feedbacks: - I saw from the code that the "comments" are intended as per code // but I would add also the ";", since it is very common for text file inputs - I'd add some orbiter.log entries when a flat area is parsed, so users will have a feedback if their line...
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    Orbiter Screenshot Thread

    is this VB?
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    Discussion area flattening experiment - SUCCESS

    Great. Do you think that Jarmo and Kuddel will add this to the D3D9 until martin do it for the Beta or will you/us be forced to update the system in D3D9 at each release? or shall we take this as a demonstration and that's it?
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    Project VesselBuilder for Orbiter

    did you check with D3D9 mesh debug? is the mesh made by yourself? if so can you pass it to me so I can give a look?
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    Discussion area flattening experiment - SUCCESS

    i don't want to be any bottleneck here. I am about to leave with family for easter holidays and packing everything with 2 small daughters it's quite a challenge so I won't have much time available for about a week unfortunately. I would sum up this saying that if they have mountains and are...
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    Project VesselBuilder for Orbiter

    This is extremely unusual, especially if you were seeing the animations in the sim. Did you ever close and reopen the sim? If so, when you did this did the animation got reloaded or not? From the data I'd say the following: - The issue appears from ID number 7 onwards - it is just relevant to...
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    Discussion area flattening experiment - SUCCESS

    May I be of assistance? the trampoline and the relevant hook were surely out of my knowledge, but the rest I am pretty confident I can be helpful with. If you need/want, just let me know ---------- Post added at 17:30 ---------- Previous post was at 17:24 ---------- PS: A curiosity-> I made a...
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    Project VesselBuilder for Orbiter

    Can I have the docking section as well? I don't know if this is an issue due to orbiter itself handling multiple undockings or something within VB. I will investigate it, it's a bit easier if I have the docking section together with events Seems like the safety check is applying so instead of...
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    Discussion area flattening experiment - SUCCESS

    There is one thing is not 100% clear to me about the actual implementation and the eventual final solution. My understanding is that at the moment you made a "trampoline" to hook into the binary of orbiter_ng.exe so you manage to modify the collision detection function making it loading the...
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    New Release D3D9Client Development

    Hi Kuddel, thanks. I will go again through this to see if the step by step is fine. I also didn't know about some batches in the utils folder. Anyway I gave a look at the get_orbiter_libs.bat file and it says svn export --force -r %REV% %URL%/VS2015/PropertyPages...
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    Discussion area flattening experiment - SUCCESS

    Since I had the first move on this (but thanks to the capabilities of Face it is even possible to test this) I'll take the responsability and the pleasure to answer with my view. It can be right or wrong of course, but this is how I saw this possible feature: precisely this. the circle was...
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    Discussion area flattening experiment - SUCCESS

    So what do we do, we just hope that martin find the time and the patience to read this or shall we highlight, recapi and forward this to him in any manner? just to know how to do it properly, without making him lose time, or anything he doesn't like.
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    Discussion area flattening experiment - SUCCESS

    I surely agree. :thumbup: Anyway I think that the base point is that we need access to the elevation data that the core has inside. If we get that from Martin then we can build whatever plugin is needed with whatever option. :tiphat:
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    Discussion area flattening experiment - SUCCESS

    I see and I completely understand and agree, that was my doubt. Let's proceed with Face's idea then! ---------- Post added at 14:32 ---------- Previous post was at 14:31 ---------- I'd love to have something to test. But the whole point here is that only Martin can implement the base for...
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    Discussion area flattening experiment - SUCCESS

    I'm not sure I understood, but anyway the idea is relevant to just flat (in the sense of horizontal flat) areas. inclined surfaces suffer from height resolution and it becomes another kind of issue. anyway it depends on the type of function that we could possibly get.
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    Discussion area flattening experiment - SUCCESS

    no. We are using D3D9 to make a demonstration of this since we have access to the code, but the idea is to ask to martin a function to make this (and that would then works for both D3D9 and inline client). the idea is to have the chance to flatten small areas easily, without having to deal...
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    Discussion area flattening experiment - SUCCESS

    Just trying to narrow down the request at the minimum: something like oapiSetAreaElevation(OBJHANDLE hPlanet, double lng0, double lat0, double lng1, double lat1, double elevation) which sets the constant value of elevation in the whole rectangle from lng0,lat0 to lng1,lat1 could be good? I...
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