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    Discussion area flattening experiment - SUCCESS

    No worries! :thumbup: The idea is to set a constant elevation, so it will automatically follow planet curvature. Before the video i made a test with whole planet with a constant elevation of 1000 and i had a flat sphere with constant height of 1000 above planet radius. Otherwise we can always...
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    Discussion area flattening experiment - SUCCESS

    Sorry but i strongly disagree. Vessels are supposed to fly, not to be ghost on ground just to get their coordinates. If an oapi function comes out from this then anybody can code a special vessel that does what you ask, but i think that that kind of trick should not be part of the core. What...
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    Discussion area flattening experiment - SUCCESS

    I don't know if I would add that info to bases cfg anymore if bases files are going to disappear in the future. Maybe I'd add separate cfg for flat areas. There could also be a "transition phase" where those info works both if inserted in bases files and if they simply define flat areas. Maybe...
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    Discussion area flattening experiment - SUCCESS

    I think the point is to demonstrate that it could work well, so well that we go to him with the hat in our hand asking if he can please add that function to the core. one question: was what I said above correct? would it be sufficient to have a oapiSetSurfaceElevation(OBJHANDLE hPlanet, double...
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    Project VesselBuilder for Orbiter

    you got it right! in my code: if (changeoveranim > 0) { it shall be >=0!!! thanks, it will be corrected immediately and available next round of release!
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    Discussion area flattening experiment - SUCCESS

    I think that at the moment it would not be possible, martin said: Anyway for a "base case" it would not be needed IMO. if someone is willing to go that deep he can always patch the elevation files. All I'm asking is a simple system to flatten small portions of terrains so I can put down a base...
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    Discussion area flattening experiment - SUCCESS

    right now 0 even with 20000 of those: if the zone is not visible in detail the function is not even called... if you watch the video it took me just to zoom out a bit to make it reset. And anyway, the principle itself does not add performance requirement: we are not adding data to process, the...
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    Discussion area flattening experiment - SUCCESS

    Thanks guys, I am very happy that the idea is welcome. Anyway the full development it is not much about us (I add Face to this party, since it seems to me that he likes the idea as well and is helping a lot about it). What we are trying to do is to demonstrate that flattening of easily defined...
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    Project VesselBuilder for Orbiter

    nope, it will be removed asap
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    Project VesselBuilder for Orbiter

    I tried to recompile the CamTarget.dll (which is the FollowMe tool) in mode MT instead of MD. I read online that it should solve the runtime issue you mention that sometimes happens. I attach here the file, you should replace the CamTarget.dll located in Orbiter\modules folder with the file...
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    Discussion area flattening experiment - SUCCESS

    Hi guys, I'm just moving the post here in a new thread since I believe that it is worth to have a bit of highlight. As anticipated I compiled a custom D3D9 with a simple function to flatten a circular area around a defined coordinate at a given altitude. A big help came from Face for both...
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    New Release D3D9Client Development

    EDIT : moved to a new thread to highlight the result and not contaminate the D3D9 thread
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    Project VesselBuilder for Orbiter

    That's wonderful news! ah I never thought about this. I can add a general comments field somewhere to be saved and restored so it gets ported when the cfg is overwritten. It can be useful, thanks :thumbup:
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    New Release D3D9Client Development

    I just opened svn://mirror.orbiter-radio.co.uk/D3D9client/trunk as Jarmo said to do :shrug: ---------- Post added at 16:47 ---------- Previous post was at 16:18 ---------- I just managed to compile it with your link in bitbucket.. Finally!!! thank you Face!!!
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    New Release D3D9Client Development

    Nope, I add to do the following just to get close: - open the D3D9ClientVS2017.vcxproj with notepad - change all the references to vs2015\..whatever it was\orbiter_plugin.props to the proper orbitersdk\resources\orbiter plugin.props and the debug.props - add a copy of the given orbiter...
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    New Release D3D9Client Development

    when trying to compile I keep getting the error: MSB4019 The imported project "C:\Orbiter2016\Orbitersdk\VS2015\PropertyPages\orbiter_plugin.props" was not found. Verify that the path in the declaration <Import> is correct and that the file is on the disk. I tried many things in project...
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    Project VesselBuilder for Orbiter

    this is about setting the proper airfoils parameters. I am not a big expert there, especially when it comes to capsule (it's the only default setting not yet included in VB). I think that the good part is that it should be possible to do it once and it should work also if the capsule has the...
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    AMSO New AMSO version 1.22 released

    yes, he told me more or less the same. TBH I do not agree completely on the tremendous work etc etc, but it is his project so it's up to him. :shrug:
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    New Release D3D9Client Development

    yep, I coded the same with just 1000 instead of 0 to see the effect of a custom height on the whole world... But I can't get it to compile due to project setup yet...
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    New Release D3D9Client Development

    The first tentative I want to make is directly code wise, I decide an area and plug in the values directly into the code. If that works, I'll pass to the text file definitions. Anyway I don't know if I'll do this right away. There is an increasing interest on the VesselBuilder project which is...
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