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I'm not very accustomed to it, since there is a website I usually get the files from there. Anyway I never thought there was a needing to use svn in this case. I just opened the svn repo and downloaded the updated files. Now I have to setup the project to make it compile again, but at least i...
I got it from the website : http://users.kymp.net/~p501474a/D3D9Client/
scrolling down, additional downloads - downloads for orbiter2016 r1137
the following file:
http://users.kymp.net/~p501474a/D3D9Client/D3D9ClientR3.8-forOrbiter2016(r1137).zip
actually the D3D9Effect.cpp that I have in the package have the following lines as 323,324 and 325:
eTuneEnabled = FX->GetParameterByName(0,"gTuneEnabled");
// General parameters --------------------------------------------------
eSpecularMode = FX->GetParameterByName(0,"gSpecMode");
anyway, even if I manage to compile the code, when I try to run it I get this error
---------- Post added at 00:21 ---------- Previous post was at 00:19 ----------
from orbiter.log
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9...
yes, please... I managed to get the dxsdk but then I had to do this:
https://stackoverflow.com/questions/17015088/missing-files-directx-sdk-d3dx9-lib-d3dx9-h
And now I am fighting against the NVAPI because I get a bunch of lnk2019 errors relevant to that but he is winning...
---------- Post...
well maybe it was easier than I thought... could you please check if now it is working?
NOTE: you'll see a VesselBuilder MFD in the MFD list. do not use it yet, I just started to create it so it's almost empty and it will easily crash the sim.
I am really glad it's working. I am also pretty sure that reconfigs and events have still some bugs here and there, I'm trying to fix all I find.
Thank you, this is interesting. I think it goes down to how orbiter core handles animatin. I'm studying the matter. Can I please have the animation...
Thank you, I will surely try this, I am very curious to see where it does end up. I have an issue anyway: I can't compile the D3D9 client, it seems that I don't have the right redistributables, but if I try to install them I get the error s1023 or something like that which means that I have a...
Sorry for the quick answer but I am out and on the phone, but I wanted to reply on this: that is not true entirely: the default module for jettisoned stages/boosters/fairings is "stage.cfg" but you can use any custom module instead of that. Including one that is capable of reentry
I never done a shader in my life so I don't know where to start from :embarrassed:
anyway you are surely right that having a client which stands in between Orbiter core and the planetary textures would be a very good organization. Actually the point would all be there: put something in the...
Hi Face,
if you have 2 minutes can I ask a couple of question relevant to planetary elevation?
I was giving a look at the planet texture files and the explanation in the pdf provided by Martin but some things are not clear, since it is the first time I approach it. How do you get the data? you...
What if you try the scn you posted before here https://www.orbiter-forum.com/showthread.php?p=591866&postcount=1062 just removing the ms launchpad vessel?
I saw that falling values increasing over 100 m/s and going red and I thought something wasn t right. From the live broadcast it seemed to me that they managed to recover the main engine resetting the spacecraft but just one second before the crash...
Hello guys,
so, following to this conversation https://www.orbiter-forum.com/showthread.php?p=591865&postcount=40
I am here asking if possible to implement the following function in a test version of D3D9.
given a set of values which is:
- center coordinates
- size
- altitude
- shape factor...
I need to understand first what is going on here: you are attaching as a payload a MS2015 vessel to Brian's FH, right?
if so, add the word "RAMP" to the ms2015 vessel scenario section in order to avoid the creation of the launchpad or everything will be a mess.
if it is not like that, then...
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