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    Project VesselBuilder for Orbiter

    I m not sure I understand it right, but if I do, it's not about VB, it's a combination of things with terrain and TD points: it's more difficult to lift off just vertical without engaging attitude control in 2016, but not much that VB can do about it I think not directly, you need to set the...
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    Project VesselBuilder for Orbiter

    ok, then I was too quick in looking it, give me a day to check it properly
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    Project VesselBuilder for Orbiter

    Confirmed and (hopefully) solved, check the attached file. Your work in this phase is invaluable Don. The addition of the multiple configuration made me rewrite almost 10.000 lines of code and I made some mistakes here and there and you're finding them all!!! Thank you!!! :hailprobe: for sure...
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    Project VesselBuilder for Orbiter

    you got me there, I realized yesterady that it's missing... next thing to be added. Anyway I'd like to promote the use of dockings or "jettisonable docks", since they have the huge advantage that docks use proper physics, while attachment do not. Jettisonable docks are something new but I deem...
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    Discussion Developing Addons for different Orbiter Versions

    I'd like just to add that when I said I was not saying that Martin, or anybody else is doing anything that I judge "wrong", I was just saying that this "reluctancy" towards the new orbiter, (which on the opposite I find literally fantastic!) is an aspect that anybody who contributes somehow to...
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    Project VesselBuilder for Orbiter

    I am supposed and just set the first lines, but if anyone is willing to do it I would be super happy!!! VB is a lot of work, I had to pause a couple of days but I'm going to resume it tonight or tomorrow, and besides programming there is the documentation that would dramatically help its usage...
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    Discussion Developing Addons for different Orbiter Versions

    yes that's most of it. here's how I determine some defaults usually working points: double x_target = -0.5; double stiffness = (-1)*(Mass*9.81) / (3 * x_target); double damping = 0.9*(2 * sqrt(Mass*stiffness)); where Mass is vessel mass of course.
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    Discussion Developing Addons for different Orbiter Versions

    From my point of view there is a need for: - "auto flattening" for terrain around bases so people can import the bases from 2010 to 2016 or easily create new ones. I was testing a space plane that I was trying to develop and I realized that in 2016 on earth I had like 4 runways to land on, while...
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    Discussion Developing Addons for different Orbiter Versions

    To be honest I think that in general if users "support" (in the sense of like more) a almost 10 year old version of a software/game instead of the latest version it is something to be concerned about. Orbiter2010P1 was surely far ahead of his time being superstable, userfriendly to approach and...
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    Project VesselBuilder for Orbiter

    How many you want, I'm here for that! :) I had to pause VB a couple of days because my wife asked me a small software for her new job, I couldn't say no, but it's almost done :lol:
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    Project VesselBuilder for Orbiter

    Hi jacques, I remember that function in SC4, but it was a Vinka's idea, it's not something that the orbiter core usually does, so for the time being it is not implemented in VB. you can create an animation of the propeller but it is either going or stop, it's speed is not variable. I may add...
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    Project VesselBuilder for Orbiter

    sure, I was just explaining why I don't think I will do it for now. Thank you very much! I really hope so! Hi Buck, to be honest I have a huge doubt because you said that you run Windows XP... The minimum requirement for VB is 8.1. I think that it works also on Win7, but WinXp I really think...
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    General Question Is Development On Orbiter Dead?

    I also think that you could also easily publish your work at the state it is and let the code public so if someone wants to help he can starts where you left. Also, and more important, I don't think there is an "excellence" requirement for the Hangar... you did a lot of job, let it public so...
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    Project VesselBuilder for Orbiter

    I know, but that would mean to implement stuff like VC switches or buttons, which for a general module could become a sort of a nightmare and I would like not to do it at least now, because I want everything to be clean and work. I prefer that a multiconfiguration vessel spawns it's service...
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    Project VesselBuilder for Orbiter

    They are in release mode... I reattach the modules here to be sure completely but if they don't work this time it becomes a new mistery...
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    Project VesselBuilder for Orbiter

    oh boy, I was sure that it was in release mode... let me check again
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    Project VesselBuilder for Orbiter

    nope, [ALT]+[B] = Toggle All Beacons [CTRL]+[L] = Toggle Next Light Emitter Ctrl+L cycles through light emitters, while alt+b toggle all beacons. That's because I think that beacons are usually lit all at once, while lights can have the needing of being lit separately. To make a command for...
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    Project VesselBuilder for Orbiter

    what do you mean? for activation?
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    Project VesselBuilder for Orbiter

    yep, I don't see why not. sure: I personally used SC3 some years ago a lot to test animations and stuff and then make my dll of the vessel when I had all the numbers ready, with VB should be even easier, and since it includes many aspects of the Vessel's API it can be a good starting point for...
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    Project VesselBuilder for Orbiter

    So, as promised to Jacquesmomo I have made a very simple example to show how events can be used to sync pad umbilical and launch. I used some meshes and textures of the jarvis pack (which for this time I included into the pack) to make a very quick and dirty tower and rocket. The good part is...
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