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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
It is up to each individual add-on author via their license as to whether to permit re-hosting of their work on other sites, which the above site intentionally disregards. In addition, it is each individual add-on author who decides whether or not to make their add-ons private. More information...
There are a few parts to the VC questions from a legal and ethical standpoint:
The XR1's mesh and VC is licensed under GPLV3, as that is a derived work from the now-MIT-licensed original DeltaGlider mesh and VC. This means that if a ship mesh or VC mesh is derived from XR1's mesh, and not just...
I would suggest regular backups of all your partitions -- in addition to software or human error potentially causing data loss, all hardware fails eventually, and so it's not a matter of "if" a backup will be needed someday, it's "when". :)
O-F Staff Note: 23 posts about KSP 2 moved to a new KSP 2 thread here. Please feel free to continue the KSP 2 discussion there, and let's keep this thread for KSP 1.x. Thanks!
Remember this is an Early-Access release, not the final release, and every player has to decide for themselves it they want to buy and play the early-access versions now or wait until it's closer to version 1.0. The known issues section under "Flight and Maneuvering" in the official pre-release...
Yes, just because a mod is listed as compatible with Orbiter 2016 does not guarantee that it can never crash due to bugs in it. You could try a standard troubleshooting approach:
Install a clean copy of Orbiter 2016 and test with the default DeltaGlider.
Install one add-on and retest. Be sure...
BTW all, Kerbal Space Program is free on the Epic game store until January 12th. Details here: https://store.epicgames.com/en-US/p/kerbal-space-program
Only a new user account's first post requires staff review (this is an anti-spambot measure). Once a staff member reviews that first post, the staff member marks the post as "approved", which then makes that post visible to everyone else on the forum. At that point, the new user account is fully...
Welcome to Orbiter-Forum! :welcome:
Orbiter 2016 is running fine for me on Windows 11 without any compatibility mode set. Are you in a 100% clean Orbiter 2016 installation for your testing? I would start with that, and then gradually install add-ons one-at-a-time, retesting after each one is...
All brand-new user accounts are in a moderated state until a moderator approves that user's first post -- it keeps spam posts from spambots from being visible on the forum at all. Once a moderator approves a new user's first post, that post becomes visible to everyone and the new user account...
Do you have more than one monitor? As a first test, I would go into the Orbiter launchpad's video settings and switch the 3D device to "Direct3D T&L HAL" and then clicking Window mode to run Orbiter in a window. That will render Orbiter on your main monitor. If that works, you can try...
Yes, that's correct. Whatever someone builds in private for only their own use is fine, as I understand the license. They (except for the author who has full rights) just can't distribute the build to others.
Yes, I understand that the original author's rights for any code they own and choose to license as GPLV3 are never diminished in any case -- for example, code that is GPLV3 for the public could also be licensed in other ways to other parties, which is entirely up to the author. However, I do not...
That is correct, although to clarify further, any assets or additional code, libraries, or binaries that a project uses or requires in order to run must also be GLPV3-compatible, which in practical terms means at least as permissive as the GPLV3 itself. The specifics of the XR2's mesh and...
Yes, unfortunately. :confused: Despite repeated attempts, I could not reach Coolhand to obtain permission to release his XR2 mesh and textures as GPLV3, and so Coolhand's original license remains in effect for those assets. As it is explicitly against GPLV3 to build or distribute GPLV3-derived...
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