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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
I thought that the html help compiler (hhc.exe) is part of the VS toolset so everybody has it (at least for me, find_package seems to find it in a Windows toolkit). But maybe that isn't true for all VS installations? In that case I'll add it to the requirements for compiling the docs. Does the...
Fast work!! I am impressed how quick you got a 64 build up and running! One question, from the cmake files it looks like orbiter.exe still links the DX7 libraries, even for the graphics server version. Did I miss something? Or does this actually work? Slightly confused here.
This doesn't sound...
Thanks all for your comments!
Nobody has reported issues with compiling Orbiter so far, which must be good news.
It is based on my last svn snapshot, which is probably a bit past r90 but certainly not earlier.
I have no immediate plans for releases, but whenever it feels that something...
It's been a while ...
Dear Orbiter users and developers,
I haven't been around this place in quite some time, and for personal reasons haven't been able to push Orbiter development along for a few years now. In order to keep Orbiter alive and allow others to work on it, I have decided to...
If the capsule doesn't react to the thrust force to the extent expected, maybe the aerodynamic setup is too stiff? That is, the centre of pressure (the airfoil attack point) may be too far off the centre of gravity. In your code, the offset is 0.635. Is this value based on any data? What happens...
Since the error refers to a device context handle not available (i.e. a GDI functionality): did you try to enable the GDI compatibility mode (on the Video tab)? For debugging, you could also try orbiter.exe instead of orbiter_ng.exe, since this will provide GDI compatibility by default...
If you are already in the process of installing addons and spacecraft3, then I am assuming that you have got the basic Orbiter installation running now. Which means I can bow out of this thread.
Good call! I abandoned my movement attempt via explorer and used the terminal instead. Took about two minutes, much of which may have been spent on just echoing the file names in the terminal window.
Sometimes it baffles me just how inefficient Windows can be at the most basic tasks. I am currently moving (or trying to move) a couple of files (well, ok, about 10^5 of them, but still...) from one directory to another. The two directories are on the same file system, so no physical data...
Not necessarily. I guess this is a problem that is well-suited to a deep-learning approach. If the AI can be taught how texture samples change seasonally in a local region, maybe a single texture map would be sufficient. Instead of just a smooth global temporal interpolation between 4 texture...
Sorry, you lost me a bit. The only error messages I can see in the log files are about source surfaces being NULL. This could either point to a faulty addon installation (missing texture files) or to memory problems (texture load fails due to memory allocation errors). Where is the warning about...
650MB is not a lot, but might still be enough to launch a minimal orbiter configuration, at least for testing purposes. Did you try reducing the resolution level to 5 with the same result?
You should also disable all modules in the Modules tab (except the D3D9 client).
For testing, don't use...
Is that all you get, or does the error message contain any more detail that might help narrowing down the problem?
Just to clarify: the D3D7 client is the one you get automatically when you run orbiter.exe. The D3D9 client is a separate module you download, and which is used in combination with...
You should use the T&L graphics device. Forcing the transform and lighting calculations to be performed in software creates a huge bottleneck that will kill the frame rate.
Apart from that, can you define "some trouble"? It's not clear from the log file what goes wrong. Do inline (D3D7)...
Kuddel has already addressed the compilation error issue, but I wanted to highlight an additional problem with your original code:
The "Pitch" variable is set and used by each individual instance of the vessel class but it is declared as a global (i.e. shared) variable. Since the clbkPreStep...
We'll get there eventually :lol:
So, step by step, this is what I get (leaving out dis = (dis)*DEG;, which I hope we agree is incorrect):
latitude = 5.2
longitude = -52.73
tgtlat = -34.58
tgtlng = +20.32
dis = sin((latitude)*RAD) * sin((tgtlat)*RAD) + cos((latitude)*RAD) * cos((tgtlat)*RAD)...
For the great circle distance between Kourou (Long=-52.73, Lat=5.2) and Overberg (Long=+20.32, Lat=-34.58) I get dis=8.8052e3 with both our codes, which also agrees with the MFD display. This doesn't seem to match either of your results, but at least corresponds approximately to 8811. Maybe the...
No.
Yes.
Not as far as I can tell. I quickly copied both our codes into Matlab to compare, and I got the same results for some arbitrary position pairs (not an exhaustive proof, but then, I can't really see how they could be different - It really is the same formula in both cases).
Here is...
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