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  1. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    It took a while and was much harder than I expected, but we finally have moon tours implemented. Also the MFD can work with custom solar systems, real or fictional bodies included. I also added a way for the user to create custom spice kernels for any body they want in the sim. New...
  2. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    Good catch! I've been testing only in the VC of the DeltaGlider, where the button updates are handled by the vessel. It seems that In the glass-cockpit, Orbiter caches the button labels and does not redraw them unless you explicitly tell it to. I did not include a button update in the...
  3. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    About the ModuleMessagingExt" I am not entirely sure, but I think such a thing would need a TransX/BTC recompile. Reason is that I need to send info to TransX, not get info from it. Perhaps it would be "simpler" to have the TrajOpt MFD create the TransX plan as a text that you can then copy to...
  4. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    Thanks for the quick test and verification that it runs on Orbiter 2024. Yes you understand correctly. This is a mission planning tool; in order to fly the mission, you need to set it up in some other dedicated MFD (like TransX and/or IMFD).
  5. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    Thanks for the feedback! Nice to hear that it runs fast and smooth (y) Thanks for catching that bug. I've confirmed it on unsuccessful calculations too. A simple matter of changing the font size before starting the calculation instead of after finding the first solution.
  6. dgatsoulis

    Project TrajectoryOptimizerMFD open for testing

    I am releasing a test version of my new project: Trajectory Optimizer MFD. Download from here: https://www.mediafire.com/file/0kmkspw3ma9g0aq/TrajectoryOptimizer.zip/file This is an internal mission planning tool designed to calculate optimal interplanetary transfers entirely within Orbiter...
  7. dgatsoulis

    Discussion TileEdit on Windows development thread

    Windows 10 test: Runs ok and loads the textures of the corresponding planet just fine. Missing the navigation arrows and "X" in the middle to zoom back out. If you know where to press, you can navigate the map just fine, but it would be better to bring back the previous style which was very...
  8. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    Thanks to all that tested this version and gave feedback. Addon has been released here: https://www.orbiter-forum.com/resources/mediaplayermfd.5690/
  9. dgatsoulis

    MediaPlayerMFD 1.0

    MediaPlayerMFD - The complete in-flight entertainment system for Orbiter 2016 Overview Are those long transfers to Jupiter getting quiet? Do you need to review mission briefing videos inside the cockpit? I am pleased to release MediaPlayerMFD. What started as a simple video player has...
  10. dgatsoulis

    Orbiter Video Thread

    Getting closer and closer to my dream MFD setup. I am now putting the finishing touches in TrajOptMFD (Trajectory Optimizer). A multi-body trajectory optimizer that integrates high-precision SPICE ephemeris data with both Grid Search (for direct transfers) and Differential Evolution (for...
  11. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    I added Lua script interface. You can now play videos from a Lua script. Allows for cinematic intros, mission briefings, or automated cues. require("VideoPlayer") local MFD_ID = 0 -- Left MFD local vid = oapi.get_filepath("MediaPlayerMFD\\ProcessedVideos\\briefing.mp4") -- Start playback...
  12. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    For now this is strictly for Orbiter 2016. It will not work with Orbiter 2024.
  13. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    Hey Aztro, thanks for testing! Glad to hear it works well on your end. The XRS CTD is probably because the Sound Bridge is replacing the XRSound module.
  14. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Doc\PlanetTextures.pdf page 8: "Levels 3, 2, and 1 must be created from source bitmaps 512x512, 256x256 and 128x128, respectively." (This is for textures (surf, mask)). The elev tiles are half size + 3 so I believe they must be like so: Level 1 = 67 x 67 Level 2 = 131 x 131 Level 3 = 259 x 259
  15. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    thanks for the feedback. I've corrected all the paths. There should be no more errors now. Please download the new file attached in post #1. unzip in your Orbiter folder and overwrite all the previous files.
  16. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    (so you chose option 3 in the menu). Thanks for catching that. I checked the paths and it seems that there is an incorrect path setting in the file MediaPlayerMFD\ffmpeg\ProcessVideos_1024.bat open that file with a text editor and find the line: set "FFMPEG_PATH=bin\ffmpeg.exe" change it to...
  17. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    ---------------EDIT: THREAD IS CLOSED------------------------------ TEST VERSION ZIP FILE HAS BEEN REMOVED. ADDON HAS BEEN RELEASED HERE: https://www.orbiter-forum.com/resources/mediaplayermfd.5690/ ------------------------------------------------------------------------- Hi everyone, I'm...
  18. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    ok, making a global heightmap with Elv Tile Splitter V2 is not that complicated. 1. Create a 16bit grayscale png file with dimensions (2*256n+3) x (256n+3) That's (515x259,1027x515,2051x1027,4099x2051,8195x4099,16387x8195) for levels (4,5,6,7,8,9). Since it's a global texture the sides ratio...
  19. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Yeah, like I mentioned in the post: I don't know why the padding is needed in the initial file. Perhaps to conform to the format of the subsequent tiles? Simply resizing it to 256n+3 format should be enough. If there is a visible seam at 180° we'll redo the map with proper padding...
  20. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Use astrogull's Elv Tile Splitter V2 Based on the manual and the one time that I had tried to do it a few years back, the process is like this: (assuming that we start with a single grayscale png file, dimensions 4096x2048). A 4096x2048 image is the size for a Level 7 map, which will be 16...
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