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I hate to be the guy who mentions this, given that I love the ship and have also recreated the XR2 mesh.
Remaking the mesh, even if it is completely from scratch, doesn't get you out of the copyright issue. The XR2 is still Coolhand's original design and even a "likeness" of it cannot be shared...
Here is a slightly improved version of the code that I posted, to handle edge cases a bit better.
Also added a time metric to check the time over a number of runs. It seems to be pretty fast.
You can try it out in the link below...
Don't know about ChatGPT but Claude seems to give a reasonable answer.
I guess you could call this "semi- analytical", because you do need the extended Euclidean Algorithm to solve a Diophantine equation.
Let's say:
t₁ is the time for object 1 to reach intersection from current position
t₂ is...
The video was a quick demo showing that it is possible to land on a deck high above Venus' surface. It was a quick adaptation of Beep's Nimitz addon.
You can land with either a normal "carrier" landing or with hover engines.
If someone can create a good mesh for it, we'll make it possible.
I regret to say that I don't either. I can work with existing ones, but haven't looked into how to create a tiles for a whole planet/moon. With the radiation levels at Europa, a reasonable base site would be under several meters...
First, why not Venus!? Think how exciting it would be to land on a suspended airstrip 50 km above the surface. And then do "dive" into hell for resource extraction.
I think the only addon that had successfully provided a solar system wide network of bases was World of 2001. You rarely run...
I have removed this version of the tool from post #29.
You can find the latest version in its own thread here:
https://www.orbiter-forum.com/threads/flatareawizard-for-orbiter2016.41875/#post-621053
FlatAreaWizard is a tool designed to remove the guesswork from the terrain flattening feature that comes with the D3D9 client for Orbiter2016.
The tool doesn't flatten the terrain by itself, but provides a visual representation of the terrain to be flattened and then writes the relative...
Here you go, this should work in Orbiter (attached msh)
No idea why the pics have that watermark. They are supposed to be directly by the author (Sergio Botero).
I wonder if these touchdown points can be calculated dynamically to simulate a vehicle going over a bridge or an elevated landing pad/landing on an aircraft carrier or even a venus cloud colony if taken to the extreme.
https://sboterod.artstation.com/projects/3AdQJ
I've tried my hand on...
TileEdit can extract a png file that represents the elevation data, which can be edited with an image editor and then imported as .elv back to Orbiter (both extraction and importing are done with tileedit). It can create a tile for a resolution that doesn't exist by synthesizing it from a...
Ok, I swapped the values and everything seems to be ok now (hopefully). Zip file on post #29 had been updated.
I think I need to add a few more keys (probably the arrows next to the numpad), to change the object's rotation and position. It's ok to use the scenario editor for the initial...
Thanks for testing! Yes it does seem like that, or perhaps the length and width values need to be swapped before writing do the flt file. I'll look a bit more into it and get back with a fix. For now, try swapping the values in the flt file: 167 64 to 64 167
My calculation also returns -77.56 which seems correct. Heading 167.56 is 12.44° away from the south direction of 180°. -77.56 is -12.44 away from -90 which is south according the the flt file's requirements. (0 east, 90 north).
What seems to be the culprit here is the size: 85 18
it...
Seems as if something is wrong with the calculation of the rotation. Lua returns a heading in radians, with a range of 0 to 2π, with 0 being north and π being south. The flt file needs that "translated" to degrees, but with 0 degrees being parallel to the equator.
Please share the line that...
The lua console window you can simply close. the popup window type y or n and press enter.
Hmmm... now that I think about it Enter is also the key that ends the adjustment part of the script. So that might be causing a bug.
Fix comming up.
EDIT: I have updated the zip file in post #29
Instead...
----------------EDIT------------------
This version of the flattening tool has been removed.
You can find the latest version in its own thread here.
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Ok, since many have reported difficulties with tileEdit, I made a tool that you can use within Orbiter...
If I understand correctly, you edited the level 16 tile, but a level 17 tile exists, correct?
If you didn't change the tile at the resolution you are viewing, then you won't see any changes at that resolution. You need to make the changes at the highest level for which an elv tile exists and...
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