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I am also on a Windows 10 machine, so I guess that's the problem. Definitely not worth for one to revert to Win10 just for this. Working on a visual representation of the RECT and ELLIPSE while Orbiter is running. Should have a test version in a couple of hours.
For the extraction I used treeman: https://test.snoopie.at/face/beta/treeman.zip by Face.
Here is the link to the thread with instruction on the first post:
https://www.orbiter-forum.com/threads/orbiter-texture-tree-tools-ot3.34136/
I haven't made cloud tiles, but I probably extracted them...
As far as I can tell, the main reason for me not experiencing the problems that you guys seem to have, is that I have extracted the tiles from the archive. If it's not that, then I don't know what it is. Best of luck!
I am using GIMP. I make my changes to the png and then:
Export as -> (utils\same name and extension as the file exported from tileedit)
These are the export settings:
And here are the import settings in tileedit:
Here is the file imported in tiledit
In that case you can either try the export to image->edit image->import from image method (which in my opinion is faster and gives you more control) or you can try making smaller edits, zoom out one level for the changes to take effect and repeat.
Not sure what you mean. The created flt tiles work fine with the D3D9 client already. (EDIT: Sorry I misread that and thought you were talking about the .elv files)
Not sure how the interaction would be. Tileedit directly edits the elevation tiles (or the Elev_mod tiles). I believe that...
In my case, using the beta version of the tool and not editing tiles for which the resolution doesn't already exist has been rock solid.
I have the high resolution elev tiles and I have extracted them from the archive, so I don't know if that plays a role.
The beta tool has another very...
Already reported at the Orbiter texture tree tools (OT3) thread.
https://www.orbiter-forum.com/threads/orbiter-texture-tree-tools-ot3.34136/page-15#post-619864
Face was kind enough to provide a temporary fix:
https://test.snoopie.at/face/beta/treeman.zip
Such a tool already exists. Tileedit in your utils folder, though I recommend the beta version from here:
https://github.com/mschweiger/orbiter-tileedit/releases/tag/v190726-beta
Place it in the utils folder overwriting the default one that comes with Orbiter.
Run Orbiter and use the...
I am not sure that it would work as you'd like, but you can try to implement a dummy front_center touchdown point that is at x = 0, y = the (neg)distance of the lowest front part and z = the z distance of the same point. That is used only if the ship is at a landed state (or when the...
my bad, typo. Instead of removing the unmatched } at the end, add one opening at the beginning
td_points = {{pos = {x=0.0, y=-0.179, z= -4.298}, stiffness=1e8, damping=1e6, mu=1.6, mu_lng=0.1},
{pos = {x=-0.921, y=-1.3565,z= 0.87}, stiffness=1e8, damping=1e6, mu=1.6, mu_lng=0.1}...
Disclaimer: I have never tried setting the new touchdown points in Lua, only in C++, so take the following info with a grain of salt.
You need to use an array of TOUCHDOWNVTX tables , where each TOUCHDOWNVTX table contains the required key-value pairs ("pos", "stiffness", "damping", "mu"...
You get the Arrow, rover, crew and cargo working in Orbiter2016 and OpenOrbiter. It is public, the source code is available and no one has reported any major bugs. I might revisit in the future to add some more features but for now I am happy with it as it is. I am currently working on the...
More testing of the scram ascent autopilot and introducing the runway landing autopilot. There are some bugs to iron out, but for the most part it's going ok. Also animated the furry dice :) I am getting closer to the end of the list of features that I want to add. Mainly an LPAD landing AP...
The Arrow is available for Orbiter 2016.
Link to thread for prerequisites and download : https://www.orbiter-forum.com/threads/arrow-freighter-for-orbiter2016-merry-christmas.40956/page-2#post-606769
Hard to tell without having the actual scenario. My guess is that IMFD's prediction doesn't...
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