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    Software No 3D acceleration on virtualized W11

    X-52? Then see this thread: https://www.orbiter-forum.com/threads/logitech-x52.42182/
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    Project Space Shuttle Vessel

    OPS 801 PRO.
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    Project Space Shuttle Vessel

    OPS8 has all of the pre-entry checkout stuff. Just execute the FCS CHECKOUT steps in the generic Orbit Ops FDF (page 7-13), just skip the SECONDARY ACTUATOR CHECK (APU) on 7-17 and go directly to step 6, APU SHUTDOWN and then head back to OPS2 to regain the DAP.
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    Project Space Shuttle Vessel

    No. The MECO altitude is always less than your OMS-2 altitude as OMS-2 is meant to circularize the orbit, to lift the perigee out of the atmosphere and prevent an early entry. Remember, initial ascent trajectory is sub-orbital to ensure that the massive ET doesn't fall in populated areas. Hence...
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    Project Space Shuttle Vessel

    MECO altitude is altitude where MECO occurs, MECO Target Altitude is the target altitude of OMS-2.
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    Orbiter Screenshot Thread

    Discovery in roll after lift-off from LC-39B for STS-31.
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    Project Space Shuttle Vessel

    Maybe you could add a comment to this issue on Github: https://github.com/orbitersim/orbiter/issues/381
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    Project Space Shuttle Vessel

    GLS: While you're doing ground stuff, could you deactivate GVA venting at T-4 minutes instead of being coincident with GVA hood retraction as that's when venting from the ET LOX vents stopped as LOX Drainback was initiated.
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    Orbiter 2024 Release

    Level 16 by default, Earth is level 19 with the high resolution package.
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    Orbiter 2024 Release

    Yes, everything is calculated relative to the sun so once you get far enough away from it, the precision of the engine just collapses as it is in the end just a double precision floating point integer number. Eventually the numbers get so big that things like docking becomes impossible due to...
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    Orbiter 2024 Release

    Can someone please take another go at this issue: https://github.com/orbitersim/orbiter/issues/382 I have hit a bit of roadblock thanks to no information whatsoever when trying to troubleshoot a CTD issue involving a base cfg file. This is is the verbose log file output: *** Orbiter.log...
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    New Release D3D9Client Development

    Another sun issue. The solar disc is not hidden by base meshes as shown in the attached screenshot. The rays are hidden as expected but the disc is still visible when it should be hidden.
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    New Release D3D9Client Development

    Is there a upper limit to the number of metalness textures that a single vessel can use? I've attached a screenshot showing the problem. Despite the radiator panels and Ku band antenna having properly made metal and roughness textures, they're not rendered. Other textures that also have metal...
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    Software Orbiter starts to open but closes / dual monitor issue

    Yes, remove all the files it created, and extract them into a temporary folder and then run the Setup.exe file in that folder.
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    Project Space Shuttle Vessel

    No. ISS remains in its normal LVLH attitude until capture is sensed. Just follow the Rendezvous checklist and you will be fine.
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    Software Orbiter starts to open but closes / dual monitor issue

    Try installing this: https://www.microsoft.com/en-us/download/details.aspx?id=8109
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    Project Sailing a Brig

    In that case, it's already possible. This is from the Lua implementation of the default Atlantis: function define_animations() local midx = 1 -- mesh index for all external animations local vidx = 2 -- mesh index for all VC animations -- ***** 1. Cargo door and radiator animations...
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    Problem SSV 1.9 RMS fails to grapple HST_EX

    Yes, they're in actual HST EX code, not in the config file. You could could try adding new ones in the config file to see if they override the hard coded ones in the HST EX module.
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    Project Space Shuttle Vessel

    She was the Orbit 2 (afternoon on-orbit shift in STS FCR) for STS-114 in July 2005. She was also the Orbit 2 (lead ISS shift) CAPCOM during STS-121, the following year.
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    Skylab 1973 rebuild

    Just about every GPU on the market can handle 8096x8096 with no issues and no frame drops. My now obsolete 7700K/NVIDIA GeForce RTX 2070 SUPER had no issues handling the super-high res orbiter textures by Wolf.
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