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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
In my personal case, I respect the licensing decisions of the original authors. But I will say that I always prefer free software, even more so now that Orbiter is free software.
And unfortunately, many projects have been abandoned due to licensing issues. However, we should wait for a response...
As far as I know, the XR2 virtual cockpit isn't interactive yet. There was a project to make it interactive, but I think there's a licensing issue.
@dbeachy1 knows more.
How to compile TileEdit on Windows using MSYS2:
1. Download and install MSYS2 from the official website:
https://www.msys2.org/#installation
2. In the Start Menu, click on MSYS2 UCRT64, which has this yellow icon:
3. The Bash shell will open. Once open, we will begin updating the entire...
Well, no problem!
However, before your computer dies, you can try Linux. Even on a USB stick.
Remember that Windows 7 no longer receives updates as frequently as before, so make sure you have good security software.
EDIT: I'm not promising anything, but I'll probably try to compile TileEdit...
Yes, absolutely. I'm programming in and for Windows 11 and a lot has changed since then.
And while I can install Windows 7, I'm not sure if Qt6 will work on Windows 7.
I recommend upgrading to Windows 11 24H2 if possible; I have it installed and it's the last version before they added the...
Thank you all so much for your tests!
Excellent idea, I'm going to make a post specifying just that.
Yes, the navigation is quite strange right now. But I think that's because the mode for using four tiles is selected instead of zooming to a single tile. I'll explain this in a new post in this...
Hi Orbiter friends interested in TileEdit:
After a long day of work, I managed to compile TileEdit on Windows 11. However, I had to take an alternative route, using MSYS2 to compile instead of MSVC.
If you have the opportunity, please try this release and let me know how it works. Any feedback...
Since I encountered problems compiling with MSVC and I cannot compile osgearth on my current computer (lack of SSD space), I will use the pre-compiled binary from MinGW. I'll have news soon.
Hello Orbiter friends.
This thread will cover compiling the TileEdit utility on Windows, its development, and bug fixes.
For those who don't know this:
tileedit is a texture tile viewer and editor for Orbiter Space Flight Simulator.
It can be used to navigate the quadtree texture layers for...
I think so, yes, CMake is easy to use. IMHO.
You have to follow a few rules to write a CMakeLists.txt file and then run the build command. Most of the mistakes I've made in CMake have been due to not paying enough attention and being a bit clumsy. But once you have a basic CMakeLists.txt file...
My experience was as follows:
- Studying simple examples
I started by modifying the ShuttlePB code, making small changes and recompiling. You can find the ShuttlePB code at Orbiter/Orbitersdk/samples/ShuttlePB/ShuttlePB.cpp
// Copyright (c) Martin Schweiger
// Licensed under the MIT License...
From what I can see, you're using Orbiter in Wine.
I don't know anything about Lua, but I imagine it might be a compatibility issue with Wine (correct me if I'm wrong).
For Lua support, we should ask @Thunder Chicken and @Gondos.
As far as I remember, I adapted the Touchdown Points calculation system from @Thunder Chicken VW Thing. It worked fine in Lua, but it might be different in C++.
Thank you very much for trying it. And yes it is true, a lot of work still needs to be done, namely:
-Improve handling.
-Add more animations.
-Add more car models.
-Test UACS support more extensively.
-And even more.
I'm really glad it works correctly on Windows 10, apparently TouchdownPoints...
After a long time away from this module/project, I finally picked it up again.
I ran into a lot of problems implementing three animations on a wheel. So, to escape development hell and move forward with other aspects, I decided to only implement the wheel rotation.
I'm releasing a version...
Welcome to the wonderful world of C++!
And by the way, if you need help, we'll be here. And just in case we're not:
https://www.learncpp.com/
https://cplusplus.com/
Testing UCFO (Universal Cars For Orbiter) again because I'm having problems with touchdown points, but only on Windows; they work perfectly on Linux.
Also new PBR materials.
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