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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Thanks for letting me know. The other scenarios are giving an error because the main Multistage2026 module isn't ready yet. That's why the SLS rocket isn't visible.
The crawler moves with the arrow keys on the keyboard. Although I don't think it rotates on its own axis yet.
Thanks for letting...
Release for testing purposes - December 13, 2025 - second release
Includes:
boom
EmptyModule
Crawler
Camera
Hangar
Scenario to test:
TEST - Crawler and Hangar.scn
Let me know how these modules work.
Thank you so much for your report!
I did indeed make a mistake and mixed up the file names.
I'm now packaging a Multistage2026 without any references to Multistage2015.
I recommend trying it on a fresh Orbiter installation or one without Multistage2015.
Congratulations @jacquesmomo on the release of your add-on update!
I'm also glad you were able to achieve this despite Multistage2026 not being ready yet. Regarding the latter, I'm very excited about the new method I've implemented to continue development, and I think this time I'm on solid...
They're not ready yet; I'm currently working on almost completely rewriting Multistage2015.cpp to Multistage2026.cpp.
I'm on line 1405, the function VECTOR3 Multistage2015::GetBoosterPos(int nBooster, int N), and there are a total of 4950 lines in Multistage2015.cpp alone...
I'm also...
Hi @Boxx,
Indeed, to use VS Developer PowerShell 18, I first need to download VS Community 2026. But I don't use a Microsoft account; I simply skip that step (I don't want to have any more online accounts for anything, especially not for compiling).
Regarding the second question, as far as I...
Multistage2026 - Development status
GitHub repo: https://github.com/MatiasSaibene/Multistage2026_for_OpenOrbiter
I will update this post with the results I achieve:
Modules:
boom [100% complete - not yet tested]
Crawler [100% complete - tested and working]
EmptyModule [100% complete - not yet...
Dear Orbiter Forum Friends:
As you all know, I encountered more errors in Multistage2015 than I could possibly address. Given the project's large size, I came up with the following idea:
Rebuild all of Multistage from scratch.
That is, discard the original Multistage2015 code, even with the...
Arghh!
That was why Multistage2015 wouldn't take off and kept doing segfaults! The crawler's speed!!!
I'm going to build it a ramp!!!
:ROFLMAO::ROFLMAO::ROFLMAO:
And with this last one, I finished creating the "accessory" modules for Multistage, namely: boom, Crawler, Camera, EmptyModule, and Hangar.
As you can see, the lights work perfectly and now reside in an array of the C++ STL (std::array).
Testing the new MS_Crawler module from Multistage2026, the latest iteration of Multistage.
In other words, I'm going to rewrite all of Multistage using new features and gradually adding functions to create an add-on with the same original Multistage functionality but with different code, since...
I had an idea to get out of this rut:
Recreate all of Multistage piece by piece, using the C++ STL. That is, create a mini Multistage module with new code that does the same thing as the original, and gradually add all the features. I'm encountering memory corruption in some functions, but I...
I kept investigating the code, but I still haven't found the error. And the project is very large.
I'm going to do the following: create a Multistage2026 from scratch, adding functions from the original until I find the error. And while I'm at it, modernize the code a bit to use the C++ STL...
In this new video, I'm showing the small improvements I've been able to make to the KleinVision AirCar. I've slightly improved the flight experience and ground handling. I've also added PBR materials to the meshes (currently only available on Windows).
I've also added a rudimentary virtual...
Okay, the parser is working now... almost. I coded the default values in case there were no values, but I need to tweak how it detects them from the INI file.
Otherwise, the result is this:
The changes have already been uploaded to the repository on GitHub.
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