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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
It was already showing signs of failure, and Gnome Disk Utility was warning me, but I didn't have the money to buy an SSD.
Anyway, the hard drive was already 8 years old.
Windows and Linux backups are now complete.
Note regarding the development of Multistage2015 for OpenOrbiter 2024: My hard drive is nearing failure, and my Windows partition has started to malfunction. Therefore, I'm going to wait for my new SSD to arrive and install Windows and VS Community to resume development.
The shipping system...
When I first discovered Orbiter in 2010, my first thought was to create my own spaceships. More than a decade later, I'm fulfilling that dream, designing one of my ships in Blender (similar to the Arrow Freighter that always captivated me). This time it's the MSS Universe, an intergalactic ship...
KleinVision AirCar v0.9 for OpenOrbiter 2024
Changes in this release:
-Improved handling and flying
-Added rudimentary (WIP) virtual cockpit
-Added PBR shaders in Windows mesh.
-Fixed animations (wheels and propeller)
Matias Saibene updated KleinVision AirCar for OpenOrbiter (Linux and Windows) with a new update entry:
KleinVision AirCar v0.9 for OpenOrbiter 2024
Read the rest of this update entry...
Back to working on the Klein Vision AirCar, an add-on (which I released half-finished), now with a rudimentary virtual cockpit (WIP), PBR materials, better wheel and propeller animations.
I just updated the GitHub repository and will soon make a better release.
Thank you all for your patience...
It's quite stable, and some of us have even made some add-ons for OrbiterLinux. I enjoy it quite a lot.
Regarding Orbiter on Wine, I made a guide on how to install it with PlayOnLinux. I'll try it with Lutris soon...
I found errors in the parser that were causing the boosters to not be counted correctly. Now I'm also adapting it to the C++ STL (again) and reusing some of the previous work because I think that's the mysterious (at least to me, as an inexperienced novice) cause of the booster overflows in...
In the first post: https://www.orbiter-forum.com/threads/vesselbuilder-for-orbiter.36956/#post-555500
http://www.intech-srl.eu/fred/VesselBuilder1_PreRelease.zip
Yes, I experienced the same thing. There's a problem when removing the thruster groups associated with the boosters and changing the new maximum rocket power value.
This is the line that fails:
SetThrusterMax0(stage[currentStage].th_main_h[i],newMax);
And this is the complete function:
void...
I suppose so, or at least that was the intention.
Anyway, I have to keep testing. Now I'm adding std::array (again) very carefully; that is, I make a change and compile to see what happens.
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