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i am getting this in shader.log
microtex:
Vessel program 0:
Vessel program 1:
Vessel program 2:
Vessel program 3:
Vessel program 4:
Planet program 0:
0(36) : warning C7532: global function textureOffset requires "#version 130" or later
Fragment info
-------------
0(36) : warning C7532: global...
You call it dumb? I call it (because it is a vessel) brilliant! We put this addon in the Orbiter Multiplayer environment and this will make for some very nice videos and immersiveness. Thank you for this addon. :thumbup:
Congratz Maverick on connecting properly in OMP! Welcome to the group looking forward to doing some flying and or combat :thumbup: I am not sure if you know but if you dont you can goto scenario editor and add or remove vessels also. And as long as other people have the same vessel they will see...
We are experimenting with different addons for doing combat. All info is in the group thread located here http://orbiter-forum.com/group.php?&do=discuss&groupid=81&discussionid=433&gmid=6135#gmessage6135
Did you make those weapons? They look good. Mine are all imported and the XR1 is in there as a reference for scale and locations of future attachment points. But Im shelving this little 30 min project and wait to see what you guys come up with. And so far from what I have seen looks very...
thanks for that update. The reason I asked was now that OMP lag issues are fixed I used BombMFD in OMP and it works good. I saw some problems with it so I thought I would fire up blender and start making weapons meshes for the vessels. Then I started to think " I wonder what ever happened to...
I hope I am writing in the right thread it seemed relevant to me and on topic. Has anybody found a way to make these new maps yet? I have matlab and I have no idea what I am doing. Is there some kind of M script dr martin uses to make these maps? I didnt see anything in the sdk. I have googled...
Well the fact that it is a ARM processor is enough to turn me away. I know orbiter wont run on it. So I guess its S3 or S4 for me
After googling they are working on x86 smartphones. I think Ill wait till then and just keep the POS i have now
I have heard nothing but good things about them other then the lack of apps. But that is soon to change also. What has anybody heard negative I would like to know before I get one. Honestly I am really just curious if orbiter will run on it.
I always just open the mesh file with notepad ++ and scroll all the way down to the end of the file and there is your path change to /texture_name.dds OR give it its own folder ie model_name/texture_name.dds. drop. msh file in meshes and textures and. dds files in textures or...
That would not be that hard to do modifying and adding to sol.cfg etc. Problem is the data. All the orbital elements and such. Alot is just not known about these moons. So with that in mind how to go about plugging that non-info into orbiter? How big are they? How would you go about texturing a...
Welcome to the forums young man and enjoy your stay. If you are interested in astrophysics and the like you should feel right at home. :cheers:
BTW the creator of Kerbal space program (Harvester) got his inspiration for KSP from Orbiter. In case you were not aware of that. Again, Welcome!
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