Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
If I understood you correctly. the spotlight should enlight the destination, which is just what I want. However, this doesn't happen in my case (It doesn't light the ground). Maybe the ground isn't considered as a 'valid destnation'?
Anyway, I'll try the exhaust texture hack and see if it...
Based on Mesh Wizard, it's (-0.57735, -0.57735, -0.57735). But it didn't work also with your numbers.
Every unpacked cargo has an attachment point at its bottom. For the guy, you have to wait until oMMU supports UCSO.
For the flags, I'd love to have your meshes. Send me a PM or open an issue...
Although I didn't understand your code, I tried to play with the direction, and that worked partially. By setting the direction to down (0,0,-1), it lights the ground during the day only in D3D9 client, not during the night (and day with the default rendering).
I tried to set the direction to...
Hello,
I want to make a lamp for UCSO, like UCGO lamp:
How to do that? I am using a beacon and a spotlight, but that didn't light the ground.
This is the code I am using:
spotLightStruct.spotLight = static_cast<SpotLight*>(AddSpotLight({0,0.91,0}, {1,1,1}, 200, 1, 0, 5e-5, 15 * RAD, 20 *...
If you want to try it, download the latest release from GitHub, and the latest ShuttlePB UCSO release, and install them like any Orbiter add-on.
To download, open 'Assets' and download 'UCSO.zip' and 'ShuttlePB_UCSO.zip'.
Thank you very much! Your code made my life much easier without a lot of distance calculations for the cargo deployment position! I still need Fred18 code.
VECTOR3 pos;
vessel->GetAttachmentParams(attachsMap[slot], pos, VECTOR3(), VECTOR3());
pos.x += releaseDistance;
double...
I've used Fred18 calculations to calculate the touchdown points and that worked:
double ro = 1.3; // Your vessel size.
TOUCHDOWNVTX td[4];
double x_target = -0.5; // How many meters you want your vessel to sink 'under pressure'.
double stiffness = (-1)*(GetMass()*9.80655) /...
Hello,
I want to update UCSO touchdown points to Orbiter 2016, as it currently uses Orbiter 2010 touchdown points copied from UCGO. The cargo is basically a cube, whose size is 1.3M as UCGO.
I've tried to use this code below, but it didn't work (the cargo sank into the ground):
double...
Many thanks Fred! Your GenericVehicle code worked perfectly. I've modified it slightly (just removed xyz parameter from RotationMatrix, as it's always true) Here is the code:
MATRIX3 rot1 = RotationMatrix({ 0 * RAD, 90 * RAD - releaseLongitude, 0 * RAD });
MATRIX3 rot2 = RotationMatrix({...
Hello,
I am developing the ground release code for UCSO. I am using this code:
if (vessel->GetFlightStatus() & 1) {
VESSELSTATUS2 status;
memset(&status, 0, sizeof(status));
status.version = 2;
vessel->GetStatusEx(&status);
double longitude, latitude, radius...
Alpha 3 released. Changes can be found in CHANGELOG.md file.
I still need meshes, textures, and ground release code.
---------- Post added at 05:29 PM ---------- Previous post was at 04:47 PM ----------
Scenarios are now provided to test. Download UCSO and ShuttlePB UCSO and enjoy! Just make...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.