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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Universal Cargo System for Orbiter (UCSO) is a free, open-source cargo management system for the Orbiter space simulator. It’s designed to be an Orbiter 2016 alternative of UCGO. It provides a rich API for add-on developers to support UCSO in their creations.
Download from OHM: UCSO - Universal...
Orbiter Addons Manager is a useful tool to organize your Orbiter add-ons. Allows you to install, uninstall, enable and disable add-ons with just one click! Uses an expandable database which supports any add-on, Can create snapshots and import it like a restore point.
Read the manual for full...
XRSound is a lightweight GUI to configure XRSound. Allows you adjust all options (except sound files and groups section) via a graphical interface.
Read the manual for an explanation to options.
Please note this tool isnât an official XRSound tool, and itâs not provided nor maintained by...
Thanks for your work.
Some notices:
1. LOX tank is too small or the consumption rate is too high. I ran out of LOX halfway between Moon and Earth. The 'unusable bug' didn't happen on a flight from Moon to Earth.
2. The battery has unlimited time. It should be limited to 2 hours for example...
I am currently implementing more sound stuff (such as crossfeed, fuel dump, filling tanks, etc).
I've noticed that when RCS tanks are depleted, transfer button still illuminating. It should be turned off since there is no fuel in the tank.
Any comment on the bug above? The vessel is unusable...
A more precise description: All gauges and switches move to their lowest position and it can't be moved. It happened suddenly while wrapping time in orbit. Photo:
Another bug: External supply status isn't saved.
I'll re-clone and see if the bug is fixed.
Currently, I've noticed 2 bugs in save state:
1. Pitch trim isn't saved.
2. RCS isn't saved correctly. It always on LIN.
I've sent a pull request, based on the latest commit.
I can understand your hesitant because if the sound engine is no longer supported, you will have to re-write the sound code.
However, using a sound engine will make your life much easier, you have default sound files that come with every...
Don't worry. Nothing will happen if XRSound isn't installed. XRSound handler inside the code won't be null even if XRSound isn't installed (Great thing from XRSound developers). I've tested the aircraft with XRSound disabled and it works without problems.
There are no external sound files, just...
I am not sure what you mean by 'client'. I am using Orbiter 2016, XRSound 1.1 and D3D9 Client r996m.
I'll PM you the modified source code. Just added sound, nothing else. It's based on the latest GitHub repository revision. I can send it in another way if you want.
Thanks so much for making such a great plane.
I've noticed the indicators are hidden and in an incorrect position when reaching a certain level. Here are some photos:
Also, I would like to know some specs about it. How much time can it spend in space (Fuel cell)? How to re-entry (Target...
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