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  1. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I wait still 10am that they change the hard disk so I can reinstall the full server. I'm a bit p*** by their "24/24 7/7" service.
  2. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Yep, I don't need a full server reinstall yet. Hopefully I have backups, so the data aren't in danger at worse we'll lost 2-3 days of forum posts. I don't know yet, I must wait server's reboot. (it's very long)
  3. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Well, there is 24753 lines of code in the OrbiterSound's source. It's a bit hard to "run-through" it's the result of 10 years coding and almost 20 years experience of coding. (I started with commodore VIC20, the ancestor of the C64 :) ) If you speak about the SDK, the good new is that in 4.0...
  4. dansteph

    Update Orbiter-beta-compatible XR DLLs

    That's not possible, even if I can find a workaround in the incoming SDK all the vessel compiled with the previous version of OrbiterSound SDK would not work anyway. That would be a major compatibility break between version, something that must be solved in Orbiter before final P2. So Imho...
  5. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    Rtyh-12 as maybe a point here: staying always in horizontal position is not good even with some gravity. I would reply that a 2/3 gravity in horizontal position is much better than no gravity 100% of time. They are maybe tied to some exercises (but less than without the wheel) and some new drug.
  6. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Well, in this domain there is no useless tester. As long as you test and give feedback, any feedback, everything is useful. Even the "worse" tester can be at the right time at the right place, experience a rare bug and give just enough feedback to solve the bug. You never know. As I always...
  7. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I'll do that when I'll do the bug's noise in the green grass... :lol: (without joke, the bug noise is already possible with the ground base sound) ------------------------------------------------------- Is the community dead here ? still only ONE beta tester from OF in 48 hours, that's really...
  8. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Yep but this isn't bad at all because hardware acceleration for sound is dismissed since a long time. In fact I had my hardest bug due to that. Based on (old) doc I carefully dispatched the sound to hardware buffer given they was available or not, after all sort of mysterious bug on my machine...
  9. dansteph

    Orbiter beta 121129

    Bug confirmed: CallBack order In previous Orbiter Version "clbkPostCreation" was called before "clbkLoadPanel" in anyway. In the latest beta if the ship have the focus at start of Orbiter the call order is inverted. As many ship count on the old call order to make initialisation this can cause...
  10. dansteph

    Orbiter beta 121129

    Mhhh, if this is true I would suggest to Martin not changing such order, as many addons may be broken or have unstable behaviour. I think it's possible to keep backward compatibility without renouncing to improvement. Vessel compiled with older version would stay with previous collision and...
  11. dansteph

    Orbiter beta 121129

    Maybe there is something wrong in my install (Installed over previous beta which was installed on a fresh 2010+P1) but in all scenario the Atlantis ready on launchpad Sky rocket without any command turning like a mad at mach 3 as soon as I launch the scenario. Also many "old style" ground object...
  12. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS I just released a public beta candidate, if my current testers give the OK I'll release it in the incoming days, OS 4.0 is almost finished. I'll accept anyone as beta tester but for simplicity I'll make the beta on my forum because of the post tag system I have to keep track of...
  13. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS INFORMATION I provided a new config function to play dozen switch click using only 3 sound buffer: 3 load from disk instead of dozen. The Doc and Code from the DeltaGlider.cfg It work nicely in the DeltaGlider's VC Here below for the addons dev that are interested the actual full...
  14. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Sure, the animations sound are separate. All in same time if you want. Now I may put a limit how much declaration you can do, yet I made room for 100. As I plan to check only 4 anim state per image (for performance concern) that may put a 0.3 second delay for computer with 30 FPS at worse...
  15. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS Vessel sound configuration file will allow also animations sound. :tiphat: Animation part of configuration file: (not corrected yet Marvin, don't correct this one yet, I'll probably change a few things) "There was some "plop" and "hop", "broom" and "houmpf", then came OrbiterSound...
  16. dansteph

    Orbiterwiki maintenance

    You welcome, if you have any question don't hesitate to contact me in PM. I don't follow specially this thread.
  17. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    This is explained in the doc (not corrected yet) here: (See presentation) http://orbiter.dansteph.com/DeleteArrowAlphaDoc/Bin/ArrowHtmlDocumentation.html It is intended to go in tiny moon atmosphere, not re-entry on big planets as Mars, Earth or Venus. I explained that in this thread already...
  18. dansteph

    Orbiterwiki maintenance

    Short answer: first "DGIV" then UMmu. Years ago I was bored one night and wanted to add *one* airlock button (sic) on the stock DeltaGlider. I finally added plenty and this became the DGII "g-sndo", the first "DGIV" in brief. An old page about DGII...
  19. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Great, I was about to send you the beta... Much thanks ! Dan
  20. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS OrbiterSound start too look like a RC... (for public beta) New Feature: Ground base sound, you can see it in the doc here: http://orbiter.dansteph.com/DeleteOrbiterSoundAlphaDoc/#cwind And here the test scenario's text that will tell you more (not corrected yet) Each base can have...
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