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  1. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    The less features I add now, the closer we are yes :) So the answer to all questions is : no, not planned for this release.
  2. dansteph

    Bug UMMUs can't have focus in scenario file?

    I was finally able to get it with Zatnikitelman's scenario. There is an "illegal instruction in ddraw.dll" with no near call to UMmu's code. This bug doesn't exist with DX9 client so it might be a bug in Orbiter's graphic engine. Last this happen only with the deltaGlider, if I replace it with...
  3. dansteph

    Bug UMMUs can't have focus in scenario file?

    I wasn't able to reproduce the CTD with the beta version of UMmu. -Try to deactivate all modules first to see if one create the CTD. -Name properly the UMmu eg: "UMmu_Capt-Robert_Moore:UMmu" in scenery, and don't forget the cam: eg: "TARGET UMmu_Sec-Robert_Moore" If it still ctd let me know...
  4. dansteph

    New Release D3D9Client Development

    Okay, thanks for the informations, I'll test & check.
  5. dansteph

    New Release D3D9Client Development

    In anyway I'll have a lot of fun with bump maps, I think I'll make one for each models :) I hope DXT1 is fine for both engines ? (8:8:8 take 16MB vs 2.66MB for DXT1 so its not possible as it would add 160MB only for the bump map of the Arrow (2x2048x5 skins) I hope also there is some safe...
  6. dansteph

    New Release D3D9Client Development

    Great Add ! :cheers: Here's the result (gray diffuse, only bump in 8:8:8) Now I can take a stock DG's scenery and provide a diffuse and bump so we can see if it look the same in both engine ? (I have XP so no DX11) I don't see also any reason to remove such feature. I think the proposal...
  7. dansteph

    New Release D3D9Client Development

    Well, from my quick test it seem you need to export the normal map from model and it's not easy to simply paint bump over it. Bump map in contrary are very easy to do: just paint with whatever graphic editor and you have small details added with full control and no need for 3d model. Maybe...
  8. dansteph

    New Star Wars movies confirmed (NO SPOILERS!)

    I don't like so much becoming old, I bet I'd not like either see my young heroes looking ugly and doing stupid and inconsistent scripts things (as the clamidia or whatever name they gave to this stupid bacteria). I bet this is happening for every generation; it's hard to see our forever-young...
  9. dansteph

    New Release D3D9Client Development

    I just checked with the Arrow Freighter which use the same skin method and it work as expected: normal map being loaded in same time than diffuse skin. I didn't succeed much with normal map as bump map however, the result is ugly. Either my photoshop plugin or my understanding of normal map...
  10. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    Well, it will not be the UCGO ShuttleA's code which have several changes. I may have a look for engines power & ISP to do as the Arrow Freigher: parameters in config file. (Because that feature is interesting it's true) For Ucgo Cargo or/and stock, sorry, I've largely destroyed the stock code...
  11. dansteph

    New Release D3D9Client Development

    Thanks, I needed _bump, it seem it's not implemented yet.
  12. dansteph

    New Release D3D9Client Development

    Hi Jarmo, Will D3D9 feature also the other map as DX11 ? (ie: "_bump" "_spec" "_emis") That would be great. Keep up the great work !
  13. dansteph

    Gaming Elite: Dangerous

    Look great, I posted the news on my forum also (I played to the original Elite, I need C14 to recall my birth's date ;) )
  14. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    DEV NEWS The new OrbiterSound 4.0 is near completion (release candidate) Once OrbiterSound released the dev will resume on DeltaGliderIV-3, UMmu 2.5 and of course UCGO 2.5 with the new stunning Arrow Freighter. All thoses addons are almost completed, it miss doc correction and beta test again...
  15. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I replied, you are on the beta list. DEV NEWS I just released the release candidate 1 of Orbitersound. http://orbiter.dansteph.com/forum/read.php?f=2&i=15638&t=15638 If nothing is too bad the release candidate 2 will be fully public and also posted on O-F. And after: releaaaaase ! Once done...
  16. dansteph

    Question [DG IV] Seat adjust

    Nope, just for the fun... it play only a "moving seat" sound
  17. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    The first rule to know is that no-one will ever teach you how to program, this is impossible given the immense domain of application. As said above programming is first learning where and how to search the informations that will be useful for you. This will not only be useful at start but...
  18. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Notice even I program since a long time Orbiter teach me a lot since ten years because it's not all about typing lines of code which is not so hard, it's also learning how to manage a big project, organise it and finish it. This is the hardest part. As line count increase most of time and...
  19. dansteph

    Question Is orbiter.dansteph and orbiterfrancophone down or have problems ?

    I'ts a bit long because I need to reinstall &configure the server. The path on the new disk have changed somewhat (First install was years ago with an outdated configuration) so first the restore is not "out of the box of the backup" ;) Second I reorganise and clean things a bit, the backup of...
  20. dansteph

    Question Is orbiter.dansteph and orbiterfrancophone down or have problems ?

    The hard drive of my server crashed and the lazy guys at database center promised to change it since 10am yesterday but no change yet despite my messages. So I wait that they change this drive so I can reinstall the server (hopefully I have backups) (Note this thread is old, it was opened in...
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