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I was finally able to get it with Zatnikitelman's scenario.
There is an "illegal instruction in ddraw.dll" with no near call to UMmu's code.
This bug doesn't exist with DX9 client so it might be a bug in Orbiter's graphic engine.
Last this happen only with the deltaGlider, if I replace it with...
I wasn't able to reproduce the CTD with the beta version of UMmu.
-Try to deactivate all modules first to see if one create the CTD.
-Name properly the UMmu eg: "UMmu_Capt-Robert_Moore:UMmu" in scenery, and don't forget the cam: eg: "TARGET UMmu_Sec-Robert_Moore"
If it still ctd let me know...
In anyway I'll have a lot of fun with bump maps, I think I'll make one for each models :)
I hope DXT1 is fine for both engines ? (8:8:8 take 16MB vs 2.66MB for DXT1 so its not
possible as it would add 160MB only for the bump map of the Arrow (2x2048x5 skins)
I hope also there is some safe...
Great Add ! :cheers:
Here's the result (gray diffuse, only bump in 8:8:8)
Now I can take a stock DG's scenery and provide a diffuse and bump so we can see if it look the same in both engine ? (I have XP so no DX11)
I don't see also any reason to remove such feature. I think the proposal...
Well, from my quick test it seem you need to export the normal map from model
and it's not easy to simply paint bump over it. Bump map in contrary are very easy
to do: just paint with whatever graphic editor and you have small details added
with full control and no need for 3d model.
Maybe...
I don't like so much becoming old, I bet I'd not like either see my young heroes looking ugly and doing
stupid and inconsistent scripts things (as the clamidia or whatever name they gave to this stupid bacteria).
I bet this is happening for every generation; it's hard to see our forever-young...
I just checked with the Arrow Freighter which use the same skin method and
it work as expected: normal map being loaded in same time than diffuse skin.
I didn't succeed much with normal map as bump map however, the result is ugly.
Either my photoshop plugin or my understanding of normal map...
Well, it will not be the UCGO ShuttleA's code which have several changes.
I may have a look for engines power & ISP to do as the Arrow Freigher: parameters in config file. (Because that feature is interesting it's true)
For Ucgo Cargo or/and stock, sorry, I've largely destroyed the stock code...
DEV NEWS
The new OrbiterSound 4.0 is near completion (release candidate)
Once OrbiterSound released the dev will resume on DeltaGliderIV-3, UMmu 2.5 and of course UCGO 2.5 with the new stunning Arrow Freighter.
All thoses addons are almost completed, it miss doc correction and beta test again...
I replied, you are on the beta list.
DEV NEWS
I just released the release candidate 1 of Orbitersound.
http://orbiter.dansteph.com/forum/read.php?f=2&i=15638&t=15638
If nothing is too bad the release candidate 2 will be fully public and also posted on O-F.
And after: releaaaaase !
Once done...
The first rule to know is that no-one will ever teach you how to program,
this is impossible given the immense domain of application.
As said above programming is first learning where and how to search the
informations that will be useful for you. This will not only be useful at start
but...
Notice even I program since a long time Orbiter teach me a lot since ten years
because it's not all about typing lines of code which is not so hard, it's also learning
how to manage a big project, organise it and finish it. This is the hardest part.
As line count increase most of time and...
I'ts a bit long because I need to reinstall &configure the server.
The path on the new disk have changed somewhat (First install was years ago with an outdated configuration) so first the restore is not "out of the box of the backup" ;)
Second I reorganise and clean things a bit, the backup of...
The hard drive of my server crashed and the lazy guys at database center promised
to change it since 10am yesterday but no change yet despite my messages.
So I wait that they change this drive so I can reinstall the server (hopefully I have backups)
(Note this thread is old, it was opened in...
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