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  1. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Well this depend of your sound card and your windows's sound setting. OrbiterSound set DirectSound so it play on your default sound device with your default parameter. Some testers have quadrophonic sound system and it work nicely. I don't know about AC3 I suppose DirectSound will dispatch the...
  2. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    As config have top priority you can replace whatever sound. ---------- Post added at 10:02 PM ---------- Previous post was at 05:16 PM ---------- EDIT, I mean default of course. But one interesting things: if an author disable a thruster to make its own, you can reenable it in config and add...
  3. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    There is a uninstaller integrated, it warn you that and old installation was detected and ask you if you want to remove it before installing the news. It don't destroy the mp3 nor the third party vessel's sound folder. But you can just install over 3.5 it will work the same imho, you may just...
  4. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS I've added in the doc a section that explain with images the thruster, Mach and airspeed sound cone See here: (not corrected yet) http://orbiter.dansteph.com/DeleteOrbiterSoundAlphaDoc/#c3dschema You can disable only the Mach effect or the entire sound cone effect in the configuration...
  5. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Much thanks, correction added and uploaded so you can check. I'm not sure this one is not confusing. There is ONE wind playing only BUT picked randomly in a list of 50 winds. Would not peoples think that there will be 50 wind playing at different place instead ? BUT PLEASE BY JOVE !!! For...
  6. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I already thought about that, the answer is no. I would need of course to filter hi frequency else you'll have the feeling that there is a window open but as there can be many wind sound the result can be very silly. The reason is that what you hear into a hull is a completely different sound...
  7. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Note that only one wind sound is played at a time, but it is choosen randomly in a list of up to 50 wav. (Is the doc confusing about this?) The future 4.5 version of OrbiterSound may include 2 layer wind sound (high/low altitude) and ground zone sound but for this version I'll stop here. Dan
  8. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS OrbiterSound 4.0 is coming up nicely, the private beta test is going well actually. (I just solved a major bug so I'm happy) About advanced configuration (see above) here are the new value that you can set: ////////////////////////////////////////////////////////// // Advanced...
  9. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    Well, there is the download page presentation, inner help and presentation scenarios. If a user missed that I'm not sure that it will read one more doc. ? The idea is good and would be helpful for those that have the reflex to look in "doc" folder but that would be one more doc for me while...
  10. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    To explain again: The arrow and UCGO are almost finished , it miss maybe some corrections in the doc and some small fix. Now I wanted to give this ship (and Orbiter) 3D sound because it would be a major enhancement to VC cockpits. So now I'm working on OrbiterSound 4.0 (3d), the problem is...
  11. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Did I really wrote "doopler" !?
  12. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Great much thanks ! :cheers: ---------- Post added at 11:01 PM ---------- Previous post was at 10:57 PM ---------- DEV NEWS New advanced configuration file that allow you to change some internal factors: (in progress) Sound/cfg/Editable_Advanced_Configuration.cfg...
  13. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS Doc corrected by Mike and is almost final: http://orbiter.dansteph.com/DeleteOrbiterSoundAlphaDoc/ Not only it validate W3C as previously but now it also show without errors in IE8. I miss the SDK correction (or/and check), I'll clean all the configurations file (with my multiple...
  14. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    DEV NEWS ---------- Would a programmer (or apprentice) be kind enough to review the new vessel SDK example and SDK header ? http://orbiter.dansteph.com/DeleteOrbiterSoundAlphaDoc/VESSELSOUND_SDK.zip Is it clear ? simple ? If maybe someone could help for correction ? (Better a programmer so he...
  15. dansteph

    Request UMMU Compatible Helicopter?

    Yep, that's the thing to do. Dan
  16. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Yep the automatic guess is an approximation that seem to work somewhat. The deltaglider, ShuttleA and Atlantis requested anyway a "front/rear" position to make them precise because the logical pos was out of exhaust real pos. (So one parameter in config) In ShuttleA it fail with back/forward...
  17. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Well I have no problems with requests , I always wonder myself what it's the ratio work time/benefit/usability/risk and my reply is the result of those self questions. Sometime it's temporary (I do not have time, or reserve this for the future) sometime it's definitive because I know I can do...
  18. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Corrected, image updated (refresh browser) Much thanks :cheers: Dan
  19. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    Yep, that was almost crystal clear in this post: I have absolutely no problems with requests and I never had any problems on this forum which is very friendly. If one can just keep the uneducated kid out of my way so I can continue to "limit what developers can do" work quietly all will be...
  20. dansteph

    Update [obsolet] OrbiterSound 4.0 - dev thread

    It's a joke for a hidden camera ? My 6 month effort for free this year is not enough for you so you feel you have the right to spit in my face like this ? You ask me more efforts dealing with very complicated code, docs and files because you feel too lazy to write ten lines of code using the...
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