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This is what I had read:
In my project the setting is "Multi-threaded DLL (/MD)".
I think its from these lines in Orbiter.vsprops that is used (inherited from "Orbiter plugin.vsprops"):
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SDKIncludeDir)"...
Sure, that's what HoverMFD does. If Orbiter doesn't react to this command, that's a problem. Maybe there is a workaround or we'll have to wait for an Orbiter patch.
I can confirm this and standard level horizon with a manual hover does not have this issue, so blame it on me.. I will have a look :)
Confirmed, this is most likely due to previous problem.
Brighton Beach look pretty flat to me. But on my test flight on earth yesterday I landed on a slight...
Hmm well, I will have a look to change that maybe next time. I stayed with Visual C++ 2008. Same requirements as before.
Here's the new version: Hover MFD 1.1.2
Orbiter 2016 version is available as separate OH release:Hover MFD 1.1.2
This version 1.1.1 will stay available for Orbiter 2010.
Happy hovering! :cheers:
Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.
The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these...
I tried to update my MFD to Orbiter 2016 and struggle. Orber (no mods, just D3D9Client2016-R1) just crashes when loading any scene with my module activated.
Of course I used the new SDK paths to compile. My first thought was to update to newer IDE version also, but I was not in the need and...
Hmm 1.1.0 you say, haven't I done 1.1.1 a while ago? :)
But thank you at all. For a while I didn't know if no feedback is just good feedback or if it means all interest is gone...
I considered this tailsitter thing do be beta and quite buggy, but if it isn't that's even better :)
Yes, it's...
After a while being confused about rotations and weird swapping of axes and signs :compbash2: ...
Now something in my head is almost scrambled upside down like that delta gliter, but here is "that switch":
http://youtu.be/AO-y6A9B8Uc
Updated documentation and it's on OH now :salute:
As...
Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.
The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these...
Did I read some of my personally annoying buzzwords anywhere? :hide:
As mentioned before it's just the overdue release of many changes within a year and ... "I didn't manage to get deeper into the tailsitter topic in this version, but somewhere in my mind the ideas may grow up to some later...
RTFM... I really spent a lot of time with that :)
My few videos aren't that much help with that. Also my checklists in the manual don't address a wide range of tasks. Maybe someone want's to do a real tutorial and will be linked in next manual?
Problem solved :salute:
It's just a display problem with D3D9 only, so this isn't worth a new version number with OH release. For now I just put a fix here and wait for some more feedback before updating OH again.
Using "skp->Text(..." didn't help. What would be the corresponding "skp->SetFont(..." for my "SelectDefaultFont (hDC, 1);"?
---------- Post added at 18:28 ---------- Previous post was at 17:44 ----------
I found this line, but "font" wasn't used anywhere:
HoverMFD::HoverMFD (DWORD w, DWORD...
I didn't change anything text related. It has to be in 1.0.2 also. Are you really sure about that? Maybe you looked just on pages with short labels where you wouldn't notice the difference?
I never used D3D9 client so far. I think this has to be my next experience with orbiter.
Until now I never heard of this problem, but it must have existed with previous versions of HoverMFD. The screens look like the small font is ignored and always the big font used. Is this a problem any MFD...
I just tried D3D9 client R12 and encountered a problem with the MFD I am developing.
I use 2 different font sizes by selecting the standard fonts. It looks something like this:
MyMFD2::Update (oapi::Sketchpad *skp)
{
HDC hDC = skp->GetDC();
SelectDefaultFont (hDC, 1);
sprintf(buffer, "Some...
Did you have an error when you set the tick to the module? I recently noticed that, when I updated my LaunchMFD. And then I looked up the comments and there are new dependencies to two other addons listed on LaunchMFD page in Orbit Hangar.
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