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For such cases was meant my
if(!oapiIsVessel(handle) || (vessel != oapiGetVesselInterface(handle)))
{
// ignore and disable AP, so it may be ignored forever
I have to admit, that maybe the "Storage" data instance may stay in memory and in my lists (only if the clbkDeleteVessel() never...
Wow, now it gets more like a productive discussion in here :)
Thank you Face, that gave me the clue to do it on the more modern way :thumbup:
I left my InitModule() and ExitModule() where it was (in my MFD class that was a copy of martins MFDTemplate.cpp). In InitModule I register a new...
Yes, I don't know which one comes first. And it is always better to check a handle before using ist.
All I know how to to deleting stuff I get here from this forum. They say I have to check it first. And I found the way to check for deletion only in old style. Any hint to get started with new...
if anyone is interested, now I am using
if(!oapiIsVessel(handle) || (vessel != oapiGetVesselInterface(handle)))
{
// ignore and disable AP, so it may be ignored forever
...
Where do you launch from, earth? What spacecraft do you use? Try a Deltaglider on Moon first to get a feeling.
Like the wikis and tutorials say... Take off with not 90° angle, but about 70°. Reduce that angle the higher you are. When high enough, you'll have to thrust at 0° angle quite a while...
Hi folks,
would anyone feel aggressed, if a MFD labels "Engine Power" and then in fact the engine's maximum possible thrust force [N] is displayed?
I would speak of a "force" if it is actually working. Technical sheets always say "power" for "how amazing strong" a vessel / car is :cool:
I...
Hello,
I searched the forum and found some hints to this topic like deriving from template multi-vessel-class, or saying "always check vessel by name before using". Since I want not only multi-vessel but also multi-MFD (within one vessel) persistancy, I do almost standard but had do it on my...
Hello says another one from germany
Guten Tag allerseits :hello:
Hello everyone :hello:
I'm another guy from germany playing orbiter for quite a while and already learned a lot by orbiter forum. Thank you very much for that :) Today I registered to participate some more in this community and...
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