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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Are you launching Orbiter.exe or Orbiter_NG.exe. you'll want the NG one. it sounds like a DX7 max resolution issue. With orbiterNG (no graphics), you can enable the D3D9 client.
There was an old (20 years now?) guide, called "Go play in space". It's still on the Orbiter wiki and a few other...
We have merged a small update to improve O2 behavior today.
Back when we introduced realistic liquid substance densities that vary with pressure and temperature:
I chose some values for an updated liquid oxygen bulk modulus that were quite cold. The result of this was that the O2 could be...
This would be worth checking in the code.
Some things may not have changed much since circa 2000 in the code. Probably worth a full review and some tests.
Which version of Orbiter are you using.
This is just default O2024:
There are a few other options for "Earth Visual Config" under D3D9 client settings > advanced
2024 has a pretty significant visual improvement over 2016, but 2016 still looks great.
Actually implementing this sort of...
Please see the installation guide which should walk you through all required steps: https://www.orbiter-forum.com/threads/nassp-8-installation-guide.36801/
Hello,
The subforum you are in is for the addon Project Apollo - NASSP. NASSP is an addon for Orbiter.
I believe this is the post you are referring to: https://www.orbiter-forum.com/threads/nassp-quick-start-guide-and-extra-info-for-newcomers.42078/ which offers some tips and tricks for new...
You can look at our ATMDC emulator-lite if you need inspiration for a simple implementation.
https://github.com/orbiternassp/NASSP/blob/Orbiter2016/Orbitersdk%2Fsamples%2FProjectApollo%2Fsrc_skylab%2FATMDC.cpp
Does, look like something that Egide Walschaerts would come up with.
As for the math aspect, you just need to pick the coördinate system.
The input and output links are constrained to linear motion, so pick one of the pivot points as your origin. The mixing-link can only move in a circle about...
I like what I'm seeing with the UI rework. I had a couple of thoughts, which I'm sure are mostly already covered.
Whatever we use for a UI framework should have no non-free components (linked or compiled).
Dependencies should be lightweight and shouldn't break things if the dependency...
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