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Just use less powerful thrusters. Or increase your mass. As Orbiter just simulates physics threre, that're your only options.
Slowing down the (simulated) time might give you another chance, as your "impulses" would be shorter.
If the vessel does have any configuration settings on the thrusters...
Planned vs. actual trajectory / orbit-heights:
...looks like a planned orbit-raise manouver was not performed as planned - and also a planned deorbit-burn, too.
There seems to be some samples of the lunar back-side delivered.
Congratulations!
https://spacenews.com/change-6-delivers-first-lunar-far-side-samples-to-earth-after-53-day-mission/
As @Gondos noted, slashes are "accepted" in almost every environment.
Drive letters ( "C:\" for example) are a different thing as they are only a Windows-thing (DOS as well if you like). But that's no issue when using only relative paths.
If you really want to make it portable across all...
Couldn't find any thread on Change'e-6 so far(*), so here's the news:
China's spacecraft takes off from moon with first samples from lunar far side
(*) might have been posted in an Chang'e-5 thread, though.
In Orbiter, "landing" at these ridiculous speeds sometimes makes a vessel to bounce very very far and fast into outer space....
maybe they were checking if that's a real phenomenon :D
The AMSO DLLs have strings for PROBABILITY, DAMCNTDWN and DAMAGE. So the should look for those....
Maybe INVULNERABLE must be set (to false)?
Just my findings - maybe it helps
Hi Jarmo,
I believe you are getting into the same situation I get: Once git gets on my nerves so much that I can't even get the simplest things done (brain is used up by compaining :D ..grumpy... grumpy ... grumpy...)
I would have used 'list-initialization' like this (no assignment, as that...
@jarmonik : I've run CppCheck on the current D3D9Client sub directory (out of curiosity) and found some uninitialized members and a couple of other things that have been fixed a long time ago, but re-appeared again...
I'll wait a little as I don't want to interfere with your current troubles ;)...
Uninstalling an add-on is "just" the reverse of installing it: Remove all files that were added by the add-on.
This is not easy and you might need some patience. There is no official way for uninstalling any add-on.
If you just want to stop Orbiter from loading the add-ons .DDS files, disabeling...
The general setup I would try is something like this:
Write a simple add-on, that reads the acceleration data you need, then transforms them into the data the seat needs:
Something like:
double threshold = 0.001; // or whatever
void SeatInterface::clbkPreStep (double simt, double simdt, double...
This "all-in-one" runtime package should include those.
From what exact Visual Studio Version "140" came from - I don't remember ;)
But the trailing "D" in the name indicates that the DEBUG Versions are needed. Whether those are incuded in the runtimes (link above): I also don't know.
The message is quite clear (once you learn what to read and what you can ignore):
a) The module BaseLandAutopilot could not be loaded; as it was not found in the usual place "Modules\Plugin\".
The name of the dll must not exactly match the name of the Module displayed in the Modules Tab, but...
No, I just looked at it and when I needed some new, I did a similar thing Martin had done.
Whether this is good / best practice, I have absolutely no idea.
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