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  1. kuddel

    What music are you listening to?

    ...why am I thinking "Quentin Tarantino"...?
  2. kuddel

    New Release D3D9Client Development

    The GraphicsClient base class has the virtual method clbkSaveSurfaceToImage (SURFHANDLE surf, const char *fname, ImageFileFormat fmt, float quality=0.7f) Most Graphic Clients should have implemented it, so code like this is used: gclient->clbkSaveSurfaceToImage (0, "Images\\CurrentState"...
  3. kuddel

    NASSP and a real AGC

    "Jealous Smiley" (if that exists) ;)
  4. kuddel

    Software Trying to use Mesh Wizard (how to register *.ocx on Windows 10)

    Approaches to "starting an windows application with different regional setting": https://superuser.com/questions/1594374/starting-an-windows-application-with-different-regional-settings...
  5. kuddel

    Project Tintin on the Moon (for Orbiter 2016) with Vessel Builder

    Nice work! But I think the Logo of the "Belgium-Syldavian-Space-Agency" should look more like this :p
  6. kuddel

    Request Hakuto-R1 and SLIM landers

    As far as I know it didn't have "legs" in a traditional way (intentionally): So should have tipped over, but not that way ;) See also:
  7. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    I have no definitive answer here, but for the readscenario_nextline(scn) function all you need is a valid "scn" file handle. Same goes for the writescenario_xxx(scn,item,value) functions. So once you got that they work! I do not know if the callbacks, that provide that handle, are implemented to...
  8. kuddel

    Problem - SOLVED - Problem with latest Orbiter build on Linux

    @jarmonik : Couldn't it be decided in D3D9Client.cpp at runtime with something like this? bool D3D9Client::clbkInitialise() { // ... g_pD3DObject = OapiExtension::RunsUnderWINE() ? Direct3DCreate9(D3D_SDK_VERSION) : Direct3DCreate9On12(D3D_SDK_VERSION, &args, 1)...
  9. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    This seems to be a Linux issue, which I am not able to help much as I am a Windows guy :D Is this maybe related / the same issue ?
  10. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    That's the one you should run (even in the 32-bit version). Only Orbiter_NG (Next Generation ;) ) will allow you to select Graphic Clients.
  11. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    Hmmm, might be that D3D9Client is not available for the 32-bit builds
  12. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    One select-box further up! Called "Graphics engine:"
  13. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    On github page (https://github.com/orbitersim/orbiter) select "Releases" (at the right side), then under "Assets". For your 32-bit needs this direct link should always work: https://github.com/orbitersim/orbiter/releases/download/latest/Orbiter-x86.zip
  14. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    Are you sure you've selected "the same" D3D9Client? Which is included in OpenOrbiter
  15. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    @Thunder Chicken : The PR has been merged. So you can now enjoy the new Lua functions by downloading the latest build. Changes: added following file i/ofunctions to Lua interface: openfile(fname,mode,root) closefile(fname,mode) savescenario(name,descr) writeline(f,line)...
  16. kuddel

    The Future of Lua with Orbiter? Is it at a Dead-End?

    Update: PR for "the rest" has been requested to merge. ...after a very very very undelightful fight between me and the CI tests ;) ...One could argue, that without tests it would have been ready to merg a week earlier :D https://github.com/orbitersim/orbiter/pull/414
  17. kuddel

    Project Autopilot ScriptMFD by Thunder Chicken

    As far as I can remember (long time ago) the Markers have been incorporated into the binary, packed, "Archive" structure in the Textures Folder (for example .\Textures\Earth\Archive\Label.tree) This has to do with performance considerations as reading those Text-files is not the fastest way to...
  18. kuddel

    Building OpenOrbiter Documentation

    Ah those good old days :D ... But still currently it seems that even building it locally is something I'm unable to do 😭
  19. kuddel

    Building OpenOrbiter Documentation

    That's exactly what is not being "collected" by ...is it CMake, Ninja, somethingelse... I guess this is something that currently is broken - at least for "native" Windows developers, using the Visual Studio built-in CMake/Ninja/whatever-Toolchain It is however not a thing that should be accepted...
  20. kuddel

    General Question Way to Identify Orbiter Version from within Add-ons (C++ or Lua)?

    For all that Versions of Orbiter: No, there isn't a Lua function. And there never will be, as old Versions are ....old ;) For C++ this API Function has been available for ages (I even believe it is ABI compatible all the way) For Lua this might be different: Orbiter 2010: No, not at all Orbiter...
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