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You are asking me? I have not the slightest idea :D ...
Actually I have a slight idea: I think it' a subproject, as git keeps nagging about 'subprojects' in .\Extern from time to time...
"a target"? What exactly do you mean by that? And to be honest, I can't make any sense out of that sentence...
No luck :(
These error appear as soon as "the cache" or whatever that is is configured...
1> CMake generation started for configuration: 'windows-x86-release'.
...
1> [CMake] CMake Error at Src/Vessel/DeltaGlider/Help/CMakeLists.txt:20 (add_custom_command):
1> [CMake] Error evaluating...
A general documenting question:
Has anyone been able to build the documentation?
I am still struggeling to get it working :(
The README.md says:
I think I need that vspkg thing (and do something with that?), as all the other requirements I do fullfill (I believe :D )
Can anyone possibly help?
PR for the "predictable precision" has been requested
https://github.com/orbitersim/orbiter/pull/411
After that is merged, the ScriptMFD changes can be merged.
Hi @Thunder Chicken ,
thanks for the testing (y)
The issue with truncating of floating-point values (C++ double types to be precise) is something that has been present in Orbiter since ages :eek:
That's why most of the add-ons that needed a specific precision internally build a string and use...
"vessel script scenario"? If you mean .\Scenarios\Tests\VesselApiTest.scn, that's intended to do so. Automatic CI Tests need to be run that way - this has nothing to do with the changes (see Tests\README.md). That's why I said it is another challenge to write those CI "headless tests"...
Here you are.
Notes:
Backup your original LuaInterpreter.dll - it is overwritten ;)
The Scenario is based on my unit-test approach, so nothing really usefull here.
Note however how the key-value pairs are represented in the BEGIN_MFD Right block.
The ScriptMFD itself...
I could try to pack the changed binaries (I think only a couple of DLLs, as documentation can not be generated yet ;) ...)
Do you run a 32-bit version or a 64-bit version?
Hey,
after lots of trouble getting the current OpenOrbiter to build (mainly CMake oddities) i have been able to implement some of the missing Orbiter-API.
This is just the pain 1 to 1 "translation" of C++ API to Lua, so not exactly what you've requested, but as I said: One step after the other...
Ah, I see. Yes that is absolutely right! You mean Doc\Orbiter.odt , right?
Yes, a history.txt ore similar would also help when updating Doc\Orbiter.odt.
Yes as Martin explained here the CI currently does not do this.
You mean the DirectX 9 runtimes? I couldn't install those, as it was not my machine ;) and I don't want to mess up that system.
If we are lucky I can get my hands on another machine on wednesday where I can do everything because it will get wiped (complete OS reinstall) anyway ;)
Prop a note if...
Hi Jarmo,
I've tried your binaries (although I did not expect 32bit build)
The System I had at Hand was a Windows 11 Machine with there GPUs:
On the launchpad Video-Tab when I first selected "D3D9on12Client" under "Graphics engine", the "3D device" Combo-Box was empty...
Only after switching...
I am not sure I understand that correctly.
Accepted (merged) Pull Requests do update a document somewhere?
Or do you mean: It is possible to find that information by looking at (closed) PRs.
Looking into CMakeLists.txt (The main one in root directory):
Is this valid syntax? I mean line 103 ... Lines 86 & 87 have similar entries, but not an extra double-colon ("::").
And by the way, where is LUA_DIR defined?
Hi there,
I am currently trying to build the Documentation of OpenOrbiter.
According to Martins post I've set ORBITER_MAKE_DOC to "ON" (in CMakePresets.json) and I think I have all the required tools.
But CMake complains with something like this:
1> [CMake] CMake Error at...
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