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Hmm, so I need to convert my Negishima spaceport for Orbiter 2016.
What if I just wanted to convert it as a completely flat terrain? How would I go about doing that?
a few notes:
- I was originally planning to use a song called "Yumerockets" (Dream Rockets). It sounded amazing to me, and I was planning to use it for a M-III RCV launch video. But I tried looking up translations and found this video; the description didn't really clarify everything for me but...
I thought I remembered seeing a documentary with a snippet of an animation depicting Shimizu's space hotel, but I forgot what it was.
Now, I finally stumbled upon it. It's still just short snippets, so I'm wondering, where is the full version of "Welcome to the Space Hotel"?
JAPAN: COMPANY...
I was looking at xkcd 887 (Future Timeline), and noticed that in 2057, there would be a 150-person Japanese Mars colony.
I was intrigued like I usually am with the ambitious Japanese space plans of the past, especially because it was about Mars and not just the Moon, and tried to look more into...
Mirai ("future") is a modular scientific space station operated by the Hatsunia Aerospace Science and Development Agency (HASDA). It is made up of several pressurized modules, as well as trusses and solar arrays. Reusable Crew Vehicles dock to the station for 6-month expeditions. The station...
(Cities: Skylines was developed by Colossal Order and published by Paradox Interactive, while Stellaris was developed by Paradox themselves)
I like the concept and I was planning on buying it a while ago, but I read in some places that "it got dull/shallow in the mid/late-game."
I'm not...
French space minister calls for European rocket R&D effort, says SpaceX victory still TBD (Peter B. de Selding @ SpaceNews)
So they are considering a future reusable launch vehicle with 5-7 methane/LOX engines on the first stage.
Just wondering, are you trying this on Orbiter 2010 (100830) or 2016? I noticed that BrianJ uploaded another version of Falcon 9 for the new Orbiter beta, but I'm not sure what to modify for that.
I honestly tried to reproduce this problem with only a newly unzipped version of Orbiter 2010...
Could you try running the scenario on a new install of Orbiter (+ Payload Manager)?
The Pad isn't supposed to have a mesh, it is an invisible marker object (because Negishima uses the default non-vessel pads that come with Orbiter). But the barge was visible on the fresh install.
Did you install Kulch's PayloadManager to your main Orbiter folder? I tested it on a clean install, without PayloadManager I got the same problem as you did.
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