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No textures, just the light. No particles.
Code as on previous post for Light, plus this for controls.
(I'm no coder, I just fiddle around till it works.
For sure there'll be a far better way of doing all this.)
if(Spot == 1)
{
if(key== OAPI_KEY_NUMPAD4 &&KEYMOD_CONTROL (kstate)...
Yup.
Is exact opposite for me, strange init?
It goes backwards, and turns same as with 8.
From your code snippet, I don't understand why either.....
Keep up the good work bro.
Welcome jackswigert1970 !
The log is in your "root folder", that is the folder you created to put Orbiter in.
It's called (not surprisingly) "Orbiter.log"
It's normally close to the "orbiter.exe" file in the list.
Wrapping it in 'code' or 'php' tags will make it easier to read :thumbup:
Don't know the answers to your questions without researching, but you could try this Fred, not very pretty but works.
Adjust lev according to weight etc of vessel.
void ShuttlePB::Steering()
{
double pos = GetControlSurfaceLevel(AIRCTRL_RUDDER);
double lev = 1e5 * pos ;
if(...
URGENT QUESTION
I'm attempting to download the Shuttle in FlightGear but appear to be downloading every aircraft addon ever made for it !!
I'm using what pops up as an address/link
svn checkout https://svn.code.sf.net/p/flightgear/fgaddon/trunk flightgear-fgaddon
How many gb is this gonna be ...
This is interesting, though a bit drastic ;)
I can't get it to compile though.
What version of VS did you use?
Anyone:
I think I may have corrupted map and vector files in Microsoft Visual Studio 11.0\VC\include.
Is there an easy way to get replacements?.....:please:
I've tried to implement but am getting seemingly random results with the colours.
Some right, ie: red when increasing distance, others wrong.
In first row, bases 5,7,11,14 & 16 are wrong.
As seen from debug "dp" registers zero ?
"Too many bases" is just there as a test.
code now: (don't forget...
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