Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Apologies martins, I'd forgotten about this thread.
That brain of yours is why you've got to where you are today, instructing others to understand the logic of computer programming!
My 'method' is keep bashing away at something, trying to gather info - but then get to a point where I give up...
Thank you martins for your interest and help.
I have tried searching, particularly for oapiGetRelativeVel but didn't come up with anything I could understand.
jedidia, I'll try putting something together again and get back.
Sadly rl will take over for rest of week and bit of next.
Thanks
Thank you for your comments - they're appreciated.
The code presented does not include a part for colour change according to approach/retreat vectors.
It was just to show my method for display.
I've tried various methods but can't get any to reliably work across the whole list of bases to...
You got it in one !
I just keep jiggling things around till it works.
Takes hours, but I'm amazed at what I've managed to get to work in the last ten years ! :lol: (with a little help from my friends and the internet) :tiphat:
If that's your opinion of my first few lines well....:facepalm...
Help please.
Try as I may I haven't been able to display distances to bases in red if going further away, and in white if getting nearer.
Sounds simple and no doubt is, but can't crack it !
Standard display code is:
if(HUD2 == 1 && oapiGetHUDMode() == HUD_DOCKING &&oapiCockpitMode() ==...
Looks like he's into mesh only already, or do all those planes work ?!
fps ?
Major_Tom
If you go into Meshviewer
Select chasis mesh
Jump down thro Groups till get to mounts or stabs flashing
Note group number
Minus 1 (I think)
Go to mesh file in Notepad or simular. (MAKE A BACKUP!)
Go to group...
Just to be 100% clear, are you saying that a clean core Orbiter 2016 package on it's own does not run ?...........
Or that it crashes only with D3D9 ?..........
Nice to see you again Galactic Penguin !
Did you get the Orbiter download from here ?
http://orbit.medphys.ucl.ac.uk/download.html
That should run with D3D9Client2016-R2-1
https://www.orbiter-forum.com/showthread.php?p=561162&postcount=4381
Hey Guys.
I'm coming in very late with this, but every revision after 65 (25/11/16) ctd on me at scenario startup.
Do I need to update VC Redistributable maybe ?
I have "Visual C++ Redistributable Packages for Visual Studio 2013" at present.
Orbiter log tells (me) nothing....
****...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.