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i use a bit of an inconventional way of making sure the normals are flipped correctly, i make sure i import the mesh as an .OBJ file and the export to .MSH in orbiter it then could show that the Normals are flipped wrong.. the only thing i do then is import the .MSH after i ran it in Orbiter and...
Okay, i got it to work.. 2 mesh groups had too many Edges still which caused that kraken like, when i seperate them in blender for example it has 100k edges, and i select 50k of them and then let them seperate, somehow it does not take all the 50k edges but only a portion so that i have to do it...
it used to be a 6 object mesh, but i thought something else was the problem so i just ripped it all apart in loose objects
I tried to clean up the loose parts as you said but no luck.. also i made sure the it does not come above 65K, ive had a problem with the enterprise i released that the...
Hi Everyone, i was hoping if someone could help me out a bit with my current mesh of an Axanar D6
in orbiter it looks like this...
but in blender it shows fine..
Hope someone could help me with this :)
Thanks in Advance!
Trekkie
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