Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
I don't think there's a big difference between opening the scenario file and opening a file in the Doc folder, but it might be less confusing for some people to put this in the Doc folder.
DaveS, can you add the scenario guide?
I think it might be a better idea to add this information in the scenario description, instead of putting it in a separate file. I'm thinking the description should look something like this (using made up numbers):
STS-120: Scenario begins 10 minutes before launch. This mission delivered the...
I think we should be ready for a release; the new mesh branch has been merged in, and I don't think there any any outstanding changes required.
I was thinking we could spend a few days testing the latest version of the code to make sure there aren't any bugs, and then we should be able to have...
The D3D9 config file (Config/GC/SpaceShuttleUltra.cfg) needs to be updated to work with the new mesh. At the moment, the exterior of the shuttle is reflective, which looks really weird.
The number in the message indicates the rotation error, so you're off by about 90 degrees.
You should be able to use the grapple target to get the wrist roll correct. Like DaveS said, it looks like there's a problem with the settings for that particular grapple fixture, which is why you're...
See this thread to fix the afxres problem.
The other errors come from the libUltraTests project. This project only runs unit tests, so you don't actually need to compile it. If you want to run the unit tests, there are instructions in Doc/Space Shuttle Ultra/Compiling SSU.txt
I've checked in the new mesh from Donamy to the NewOrbiter-FromTrunk branch. I've also checked fixes for all the animations. The new mesh also includes both versions of the vertical stabilizer, so a "HasDragChute" option has been added to the mission file.
I don't think we're replacing any textures in code. I think Donamy wants to display the cavities in the texture only for the moment, and in a later revision the mesh can be edited to include the cavities.
Wrong. The number keeps changing because it's generating a new (random) number each timestep. This makes debugging easier, because it's easy to see when the object moves out of the RTL range (the numbers stop updating).
The debug string has nothing to do with the GOX vent offset; it just indicates the state of the Ready-To-Latch flag. I'll go through the code and get rid of all the debug strings.
How close are we to a release? I had the impression we wanted to create a new release soon, without adding new features. In that case, I'm not sure this is the best time to be rewriting the SimpleGPCSystem.
Still doesn't work. The last line in Orbiter.log is
(SpaceShuttleUltra) [INFO] Loading MDM configuration
Since I can reproduce the issue, I'll try debugging the code and see what's happening.
---------- Post added at 01:25 PM ---------- Previous post was at 01:02 PM ----------
I think I...
Columbia had the SILTS pod both before and after the drag chute was added, so we'll actually need 4 meshes; normal, without drag chute, normal with SILTS pod and SILTS pod without drag chute.
If this is possible, it might be simpler to have a single vertical stabilizer mesh and additional...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.